This is exactly what I was suggesting not too long ago and was
pretty much shot down. We need this type of rating system. If an app is
rated as accessible, then we might have a hope that the developer just
may be interested in improving his app should there be some
shortcomings. We gotta start somewhere.
The 2 level rating system makes perfect sense. Its NOT real
usability we want, its knowing that an app may be accessible and we then
can decide whether to buy or not. I do not hesitate to try free apps. I
do not buy a paid app unless I know its at least partly accessible. This
might be a good idea to develop apps in such a way that they are free to
try and if we like it, do an in app purchase to release its full
functionaility.
Usability can be subjective, yes. That holds true everywhere. The
above idea would allow us to test this for ourselves.
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On 7/11/2014 8:55 AM, erik burggraaf wrote:
Chris, I think you have to cut your 4 star rating down to two for these
purposes.
An accessibility issue, that where there is a barrier to the use of the feature.
A usibility issue, that where something works, but is unintuitive.
You can then test for certain things. For example, any modern compiler can
tell you if you are missing a semicolon at the end of a line, if a procedure is
not closed properly, or if a variable is not declared properly. In the same
way, it can also tell you if any object does not have labels and or help tags.
Many compilers do this anyway, but labels are treated as warnings when they
could and should be upgraded to something a bit more alarming.
Compilers could test for some rules making sure that custom controls are
connected to the accessibility API, and those should be fatal errors. If there
were a way to iliminate the human element from all software testing and still
have programs that ran cleanly and looked fantastic, they would have found it
by now. We just need the same level of caution afforded to accessibility.
There will always be diverse levels of usibility, but a standard for software
whereby it could not be released without the minimum level of accessibility is
a real, essential, and highly achievalble goal.
BEst,
Erik Burggraaf
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On 2014-07-11, at 11:18 AM, "'Chris Blouch' via MacVisionaries"
<macvisionaries@googlegroups.com> wrote:
The hard part is that accessibility is a continuum, not a boolean checkbox. You can never, or at least seldom, say an app is fully accessible. At some point it's just like saying an app has a good user interface. That's highly subjective. Sure the basics are obvious like missing button labels or undiscoverable controls, but beyond that there be dragons. When I check apps for accessibility I give them a priority ranking 1-4. P1 blocks access to a major feature, P2 blocks a minor feature, P3 makes a major feature difficult to use, P4 makes a minor feature difficult to use. I usually get a good response from developers on P1s and even some P2s but that leaves a pile of hard to use stuff because those bugs never get high priority. The typical developer is asked to implement 100 things but only given enough time to do 50. So they've already had to dump a bunch of stuff. Then to ask them to dump more features to fix some accessibility bugs, well, that's a hard sell. Some care and will
do the 'extra' work or at least fix the worst/easy things but some are already
under a lot of pressure and really can't spare the cycles.
CB
On 7/10/14, 6:12 PM, DD wrote:
http://www.marco.org/2014/07/10/app-review-should-test-accessibility#tk.rss_all
XB
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