Is there a way one can see by examining Portfiles (ideally something that could 
be scanned for with e.g. a perl script), or preferably, with some "port" 
command, which ports require command line tools vs Xcode vs neither (albeit 
perhaps needing something to get a compiler port installed)?

> On Mar 12, 2022, at 21:47, Ryan Schmidt <ryandes...@macports.org> wrote:
> 
> On Mar 11, 2022, at 02:02, Michele Venturi wrote:
> 
>> What is wrong is that a simple package manager
>> requires an entire multigigabyte professional IDE;
>> I have even taken the time to talk to them about it
>> and file a bug about it,but they clearly don't care...
>> It's surely not a new issue,it's like that by design...
> 
> MacPorts does not require Xcode.
> 
> Compiling ports requires a compiler and associated files. In most cases the 
> Xcode command line tools are sufficient. A small number of ports cannot build 
> with the CLT and require the full Xcode install. If you try to compile one of 
> these ports and you do not have Xcode installed, you should see a message 
> telling you to install Xcode.
> 
> In many cases, we have already built binaries of ports that MacPorts on your 
> computer will automatically use. In those cases, you do not need a compiler 
> -- you do not need Xcode nor do you need the Xcode command line tools.
> 
> It was recently suggested that our documentation is not clear enough on these 
> points and I believe someone was going to make improvements.
> 
> 

-- 
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