Slightly off-topic, but maybe someone here knows something about this: When distributing Apple ARM apps outside the App Store, is it sufficient to sign them using ad-hoc or self-signed certificates or is it mandatory now to pay the $99 per year even if the app is going to be distributed outside the App Store?
On 30.09.2020 at 06:48 Andrew Udvare wrote: >> On 2020-09-29, at 15:02, Michael Dickens <[email protected]> wrote: >> Excellent! Thanks for the heads-up. I've downloaded this file and will get >> it installed and start testing later today. - MLD >> On Tue, Sep 29, 2020, at 2:47 PM, Gary Palter wrote: >>> Apple today released Xcode 12.2 beta 2 and the Release Notes state >>>> Apple Clang Compiler >>>> Resolved Issues >>>> • Fixed an issue that caused strip, install_name_tool and vtool to >>>> corrupt the ad-hoc code signatures generated by the linker for arm64 >>>> Mach-O files. (51911417) >>> - Gary Palter >>> Principal Software Engineer >>> Clozure Associates >>> Cell: 617-947-0536 > Hi, > If you get a chance, could you try compiling this on your Apple Silicon > device? > https://github.com/Tatsh/re3/tree/macos (part of this PR > https://github.com/GTAmodding/re3/pull/734) > Once you clone it (with git clone --recurse-submodules --branch=macos): > cd re3 > port install --unrequested premake5 openal-soft glew glfw mpg123 > libsndfile (if this step fails, stop here and let me know) > premake5 --with-librw gmake2 > cd build > make config=release_macosx-amd64-librw_gl3_glfw-oal -j5 > Just want to see the output and find out if it can build > successfully. Does not need the GTAIII game anywhere to build. > Thanks -- Best regards, Andreas Falkenhahn mailto:[email protected]
