In macOS Mojave 10.4.4 with latest Command Line Tools installed I found: /Library/Developer/CommandLineTools/MacOSX.sdk/System/Library/Frameworks/Kernel.framework/Versions/A/Headers/sys/cdefs.h
-Al- > On Apr 1, 2019, at 06:38, Sean Lake <odysseus9...@gmail.com > <mailto:odysseus9...@gmail.com>> wrote: > >> >> On Apr 1, 2019, at 20:44, Chris Jones <jon...@hep.phy.cam.ac.uk >> <mailto:jon...@hep.phy.cam.ac.uk>> wrote: >> >> >> >> On 01/04/2019 1:39 pm, Sean Lake wrote: >>> You are correct, that Apple's missing the directory I need. >> >> Please keep your replies on-list. > > Apologies. I accidentally hit 'reply' instead of 'reply all'. > >> >>> Seans-Work-Macbook-Pro:~ sean$ ls /usr >>> X11 bin libexec sbin standalone >>> X11R6 lib local share >>> I'll cross that bridge when I get to it, but I'm more likely to find a >>> way to install gcc's libc than to support Apple's move away from a >>> Unix architecture. >> >> Where or not I also agree with the direction Apple is going is not relevant. >> The fact is, in my view, if you want to support macOS with the least effort, >> then going against the flow is not the best solution. Better to test your >> application with clang (which, coincidently should not be hard, gcc and >> clang are pretty compatible these days) and then use this on macOS, than to >> to fight against the changes Apple wishes to make. > > Thank you for your input. I will give it the consideration it is due. > > Best, > Sean Lake > >> >> Chris >> >>> Best, >>> Sean >>> On Mon, Apr 1, 2019 at 8:35 PM Chris Jones <jon...@hep.phy.cam.ac.uk >>> <mailto:jon...@hep.phy.cam.ac.uk>> wrote: >>>> >>>> Hi, >>>> >>>> I suspect the issue is Apple is seemingly phasing out the standard >>>> includes as part of /usr/include. Can you test to see if you have the file >>>> >>>> /usr/include/sys/cdefs.h >>>> >>>> ? >>>> >>>> I suspect you don't, even if you have the commandline tools package >>>> installed. >>>> >>>> In Xcode 10, Apple is shipping a hidden dmg that installs these. See for >>>> instance >>>> >>>> <https://apple.stackexchange.com/questions/337940/why-is-usr-include-missing-i-have-xcode-and-command-line-tools-installed-moja >>>> >>>> <https://apple.stackexchange.com/questions/337940/why-is-usr-include-missing-i-have-xcode-and-command-line-tools-installed-moja>> >>>> >>>> As the above article states, going forward you should not assume that >>>> /usr/include will be present. My bet is that dmg will disappear one day. >>>> >>>> This is why I still maintain if you want to support macOS, you should be >>>> looking to support clang. The command line package installed versions of >>>> these are just wrappers around Xcode >>>> >>>> Titan ~ > which clang >>>> /usr/bin/clang >>>> Titan ~ > clang -v >>>> Apple LLVM version 10.0.0 (clang-1000.11.45.5) >>>> Target: x86_64-apple-darwin17.7.0 >>>> Thread model: posix >>>> InstalledDir: >>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin >>>> >>>> and as such by default know to look in the Xcode area for the various >>>> headers. >>>> >>>> cheers Chris >>>> >>>> >>>> On 01/04/2019 12:13 pm, Mojca Miklavec wrote: >>>>> On Mon, 1 Apr 2019 at 12:18, Sean Lake wrote: >>>>>> >>>>>> As far as I know I have command line tools installed - I'm not even >>>>>> sure how I could get MacPorts installed without them. Adding >>>>>> "-I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include" >>>>>> to CFLAGS appears to have fixed the problem >>>>> >>>>> Does that mean that clang automatically searches the relevant path and >>>>> gcc not? >>>>> Does that mean that we would need to somehow find a fix for our gcc ports? >>>>> >>>>> It's true that gcc is a second-class citizen on macs nowadays. It >>>>> makes perfect sense to make sure that the project is buildable with >>>>> gcc, in particular if you spend a lot of time optimizing flags, but it >>>>> would also be nice to test compilations with clang, just in case. >>>>> >>>>> (You probably know this, but note that if you plan to distribute >>>>> binaries for your software and you compile it with gcc, the users >>>>> might need to have macports installed as well, since the binaries will >>>>> depend on libstdc++ which is not present on stock macOS. Unless you >>>>> statically link with libstdc++ which is slightly less trivial than on >>>>> Linux.) >>>>> >>>>> Mojca >>>>> > > > >
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