I'm about 95% finished a Portfile for OpenJK. It doesn't take but a few minutes 
to make one for a port like this. It's fully built and sitting on my hard 
drive. Just working out a patchfile or two for an openGL glitch on MacOS that 
is widely known, and I'll test it out. If it works, I'll send you the Portfile.

Portfiles for games like this usually involve a couple of "hacks" that are 
generally frowned upon in the rather pure environment of the MacPorts repo. So 
you might need to install it "rogue". We'll see.

Ken


On 2017-05-27, at 9:02 PM, Mark Anderson wrote:

> Yes, but I'd advise against it. I thought I had to for RVM and it caused me 
> loads of trouble. Then I learned I could set it to MacPorts and a deleted 
> brew and never looked back. I've been using MacPorts since before Intel, so 
> I'm attached.
> 
> —Mark
> _______________________
> Mark E. Anderson <[email protected]>
> 
> On Sat, May 27, 2017 at 10:22 PM, Al Varnell <[email protected]> wrote:
> I'm told it can be done now, but can get messy. I gave up on brew several 
> years ago. Too many conflicts back then.
> 
> Sent from Janet's iPad
> 
> -Al-
> --
> Al Varnell
> Mountain View, CA
> 
> On May 27, 2017, at 7:13 PM, Michael <[email protected]> wrote:
> > So apparently the open source code version of Jedi Knights Academy and 
> > Outcast https://github.com/JACoders/OpenJK rely on brew's SDL 2, and have 
> > that installation pathname in their binaries.
> >
> > Can I install brew, with its use of /usr/local/, at the same time as ports?
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