----- On 12 Oct, 2015, at 07:43, Ryan Schmidt ryandes...@macports.org wrote:

>> :info:build   "libebml::EbmlString::SetValue(std::__1::basic_string<char,
>> std::__1::char_traits<char>, std::__1::allocator<char> > const&)"
>> "libebml::EbmlUnicodeString::SetValueUTF8(std::__1::basic_string<char,
>> std::__1::char_traits<char>, std::__1::allocator<char> > const&)"
>> :info:build   "libebml::UTFstring::SetUTF8(std::__1::basic_string<char,
>> std::__1::char_traits<char>, std::__1::allocator<char> > const&)"
>> :info:build   "libebml::EbmlString::operator std::__1::basic_string<char,
>> std::__1::char_traits<char>, std::__1::allocator<char> > const &() const"

Each of those missing symbols contains std::__1::basic_string, which makes me
guess this is a problem with libstdc++ vs. libc++. If you actually check for
the symbols in libebml.dylib and pass them through c++filt I bet there's
std::string in there because libebml doesn't correctly compile against
libc++.

-- 
Clemens Lang
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