On Mon, 19 Apr 2004, Rich Shepard wrote: > On Mon, 19 Apr 2004, Pablo Diaz-Gutierrez wrote: > Here's an example from Hans Zimmerman's "Fuzzy Sets, Decision Making and > Expert Systems", in the section on fuzzy game theory: > > "We will start with considering two-person games and specify what is meant > by a classical two-person-nonzero-sum game. Let s_ik \in k=1,2 be the ith > pure strategy of player k. For any pair {s_i1,s_j2} from S_1 \oplus S_2 > there exists a unique real number g_k(s_i1,S_j2) \in G_k which is called the > gain of player k."
It looks like S_1 \oplus S_2 means the direct product/sum of the sets S_1 and S_2, i.e. elements in S_1 \oplus S_2 are members of the set { (x,y) : x \in S_1, y \in S_2 } I've seen \oplus used in this way (although I'd say a \times has been more common, but I'm used to working with vector spaces where the direct sum and direct product are the same). > Over the years I've learned a lot of mathematics on my own, but it > helps to have a dictionary of symbolic usage to which I can refer. Here's a page that "explains"(*) the direct product: http://mathworld.wolfram.com/DirectProduct.html the site also has other "explanations" (*). Have fun ;-) /Christian * The explanations usually assume you're a mathematician... -- Christian Ridderström http://www.md.kth.se/~chr