> The logic is that width and height should work without valid posx, and
> poxy. (saveGeometry controls that).

I wondered if there is a case where the width is saved but not the position,
couldn't the pos!=-1 be removed?

At least this was the original logic. Saving windows width/height is
safe,   but not exactly windows position. For example, several
instantces of lyx might be launched overlapped.

I guess the logic should be:
if (width!=-1 and height!=-1)
{
 if (posx != -1 and posy !=-1)
  ...
}
Bo

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