Abdelrazak Younes <[EMAIL PROTECTED]> writes:
> > Abdelrazak> The QPicture class "records" painting operations, it is
> > Abdelrazak> similar to vector based painting (SVG or windows Meta
> > Abdelrazak> file). So when you paint onto a QPicture it is not a real
> > Abdelrazak> painting. The real painting happens when you "replay" the
> > Abdelrazak> QPicture onto another pixmap oriented device. The fact
> > Abdelrazak> that all painting operations happen in one go (during the
> > Abdelrazak> update to the screen) is the winning factor here because
> > Abdelrazak> the painting operation are "unified" first.
> > 
> > Abdelrazak> This is explained in the 4.1.3 documentation.
> > 
> > Where does it explain that it is faster? I did not find it.
> 
> _I_ explained to you above 
> 
> _I_ think it is faster because of there is only one pixmap drawing.

These two threads provide some interesting reading on the subject of
slow drawings:

http://lists.trolltech.com/qt-interest/2005-10/thread00915-0.html
http://dot.kde.org/1135084395/1135109572/

They don't have anything to say about QPicture.

Angus

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