Attached two cursor movement patches (were posted already earlier). One of them makes motion within a math inset sensible again (by converting relative to absolute coordinates; fixes a bug), the other makes going up/down into a math inset more reasonable esp. for display style insets.
Please give this some testing. They are very straightforward. - Martin
Index: text2.C =================================================================== RCS file: /usr/local/lyx/cvsroot/lyx-devel/src/text2.C,v retrieving revision 1.638 diff -u -p -r1.638 text2.C --- text2.C 23 Jan 2006 10:25:41 -0000 1.638 +++ text2.C 27 Jan 2006 07:14:42 -0000 @@ -1045,7 +1054,9 @@ bool LyXText::cursorUp(LCursor & cur) if (!cur.selection()) { int const y = bv_funcs::getPos(cur, cur.boundary()).y_; LCursor old = cur; - editXY(cur, x, y - par.rows()[row].ascent() - 1); + // Go to middle of previous row. 16 found to work OK; + // 12 = top/bottom margin of display math + editXY(cur, x, y - par.rows()[row].ascent() - 16); cur.clearSelection(); // This happens when you move out of an inset. @@ -1091,7 +1102,8 @@ bool LyXText::cursorDown(LCursor & cur) if (!cur.selection()) { int const y = bv_funcs::getPos(cur, cur.boundary()).y_; LCursor old = cur; - editXY(cur, x, y + par.rows()[row].descent() + 1); + // To middle of next row + editXY(cur, x, y + par.rows()[row].descent() + 16); cur.clearSelection(); // This happens when you move out of an inset.
Index: cursor.C =================================================================== RCS file: /usr/local/lyx/cvsroot/lyx-devel/src/cursor.C,v retrieving revision 1.142 diff -u -p -r1.142 cursor.C --- cursor.C 19 Jan 2006 15:49:20 -0000 1.142 +++ cursor.C 27 Jan 2006 07:24:11 -0000 @@ -97,7 +97,12 @@ namespace { for (size_t i = 0; ; ++i) { int xo; int yo; - it.inset().cursorPos(it.top(), c.boundary() && ((i+1) == it.depth()), xo, yo); + InsetBase const * inset = &it.inset(); + Point o = theCoords.getInsets().xy(inset); + inset->cursorPos(it.top(), c.boundary(), xo, yo); + // Convert to absolute + xo += o.x_; + yo += o.y_; double d = (x - xo) * (x - xo) + (y - yo) * (y - yo); // '<=' in order to take the last possible position // this is important for clicking behind \sum in e.g. '\sum_i a'
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