On 2009-09-17, Afief Halumi wrote: > One thing I do miss in Lyx though is the ability to take up my stylus > and draw whatever physical experiment is being explained and having > the drawing automatically appear in lyx.
> What I currently do whenever a drawing comes up is the following: start > inkscape, draw, save file(make sure to remember the name), add float, > add image, browse for file, ... > I would appreciate some pointers on how to implement this feature. I > think a simple Qt4 drawing area in a separate window should do for the > interface, and as for saving $filename_files/image$num.png sounds > reasonable. * You can create a keybinding for "add float, add image" with "command-sequence; ..." (the tricky bit is not to insert the image into the caption). * In my view, instead of coding one more crippled drawing editor (which I would have to learn to use), a better integration with external editors is the way to go. This also allows users the choice between several editors and file formats. * A vector image should be saved in a vector format (e.g. an inkscape drawing as *.svg. LyX can work with inkscape's native format.) * There is the [edit in external editor] menu item available with right-click on the image (already pointed out). However, currently this will fail with a non-existing file. Idea: enable image generation via the "external edit" feature: 1. The user inserts a graphic with a new file name. 2. LyX shows the box with file name and "file not found!" 3. With right-click and "external edit", LyX should call the associated editor with the new file name instead of reporting a missing file.¹ ¹ Unfortunately, inkscape is "ill behaved" in this respect: Most editors (e.g. LyX) open a new buffer and associate it with the given file name if called with a non-existing file. `inkscape nonexisting.svg` will report an error. This can be worked around with a wrapper script: if "filename" does not exit: copy a template file to "filename" call inkscape "filename" Günter