commit a5ba0b9d306bf0587593804191f4039eac1face3
Author: Guillaume Munch <[email protected]>
Date: Mon Jul 4 01:03:36 2016 +0200
Match code with comment
The line felt too thin.
Note: I am still sceptical with the principle of an increase at the rate of
1/200% instead of 1/100%.
Also, I am sceptical with changing painting dimensions to int when Qt
supports
doubles for everything (see e.g. 463bd17d). If the goal is to force
integer-width solid lines then one could try to disable antialiasing on Qt's
side.
I think the painter should move in the other direction, towards more
doubles and
fewer ints. For instance, for Hi-DPI, Qt could probably take advantage of
the
increased precision even without AA. (Then one would have to fix the problem
regarding uneven lines, mentioned in the above commit, in another fashion.)
---
src/MetricsInfo.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/MetricsInfo.cpp b/src/MetricsInfo.cpp
index 9f2baa8..589e924 100644
--- a/src/MetricsInfo.cpp
+++ b/src/MetricsInfo.cpp
@@ -45,7 +45,7 @@ MetricsBase::MetricsBase(BufferView * b, FontInfo f, int w)
// derive the line thickness from zoom factor
// the zoom is given in percent
// (increase thickness at 250%, 450% etc.)
- solid_line_thickness_ = (lyxrc.zoom + 50) / 200;
+ solid_line_thickness_ = (lyxrc.zoom + 150) / 200;
// adjust line_offset_ too
solid_line_offset_ = 1 + solid_line_thickness_ / 2;
}