commit 5a361b35cf0c2a2f1ca9535b0748045063f20555
Author: Hashini Senaratne <[email protected]>
Date:   Sat Jul 26 13:17:28 2014 +0200

    Keyboard based horizontal scrolling for wide insets
    
    [This commit is the output of the "horizontal scrolling" GSoC 2013
     project, by Hashini Senaratne. The code has been cleaned up, some
     variables have been renamed and moved from the Cursor class to
     BufferView::Private. This is the base from which I (jmarc) will polish
     the feature for landing on master.
    
     Below is the original commit log of Hashini, updated to reflect the
     changes that have been done.]
    
    This feature also applicable for other insets; graphics and labels.
    
    This implementation is capable of scrolling a single row when reaching
    its content which is beyond the screen limits, using left and right
    arrow keys.
    
    The attribute 'horiz_scroll_offset_' introduced in the
    BufferView::Private class plays a main role in horizontal scrolling of
    the wide rows that grow beyond the screen limits. This attribute
    represents by how much pixels the current row that the text cursor
    lies in should be get scrolled.
    
    The main logic that is responsible for drawing the scrolled rows is
    within the BufferView class, BufferView::checkCursorScrollOffset.
    
     * The main logic is called via BufferView::draw.
    
     * What this does is set the horiz_scroll_offset_ attribute in in order to
     show the position that the text cursor lies in.
    
     * To make sure that BufferView::draw gets involved when Update flag is
     FitCursor, necessary changes are made in BufferView::processUpdateFlags.
    
    Basically what the logic that used to set the horiz_scroll_offset_
    does is,
    
     * The row which the text cursor lies in is identified by a
     CursorSlice that points to the beginning of the row. This is the
     'rowSlice' variable used in BufferView::checkCursorScrollOffset. Acessors
     are added to obtain this variable. Here row objects were not used to
     identify the current row, because it appears that row objects can
     disappear when doing a decoration update for example. This means that
     comparing row pointers is not a good idea, because they can change
     without notice.
    
     * Stop calculations of horiz_scroll_offset_ variable, if metrics have not 
been
     computed yet. Otherwise the calls to TextMetrics::parMetrics, calls
     redoParagraph and may change the row heigths. Therefore vertical scrolling
     feature may get disturbed. This is avoided.
    
     * Using BufferView::::setCurrentRowSlice resets horiz_scroll_offset_
     when changing cursor row. This is done in order to prevent unwanted
     scrolling that happens when changing the selected row using up and
     down arrow keys.
    
     * Recompute inset positions before checking scoll offset of the row, by
     painting the row insets with drawing disabled. This is done because the
     position of insets is computed within the drawing procedure.
    
     * Current x position of the text cursor is compared with the
     horiz_scroll_offset_ value and the other variables like row.width(),
     bv.workWidth(). Compute the new horiz_scroll_offset_ value in order
     to show where the text cursor lies in. The basics conditions that we
     check before recomputing it are, if the text cursor lies rightward to
     the current right screen boundary, if the text cursor lies leftward
     to the current left screen boundary, if the text cursor lies within
     screen boundaries but the length of the row is less than the left
     boundary of the screen (this happens when we delete some content of
     the row using delete key or backspace key).
    
     * Change update strategy when scrooll offset has changed. This allows to
     redraw the row when no drawing was scheduled. By doing so, it was
     possible to redraw a wide row when moving to the leftmost position of the
     wide row, from the leftmost position of the row below, using the left
     arrow key.
    
    In TextMetrics::drawParagraph it is checked whether the current row is
    what is drawing now. If it is so, the value used to the x value of the row
    for drawing is adapted according to BufferView::horizScrollOffset.
    
    The method used to pass boundary() was fixed to get row when cursor was in
    a nested inset. This matter is considered in Cursor::textRow and it is
    modified accordingly.
    
    GuiWorkArea::Private::showCursor() is modified to show the cursor position
    in a scrolled row.

diff --git a/src/BufferView.cpp b/src/BufferView.cpp
index faa08f0..4bd1c12 100644
--- a/src/BufferView.cpp
+++ b/src/BufferView.cpp
@@ -45,6 +45,7 @@
 #include "Paragraph.h"
 #include "ParagraphParameters.h"
 #include "ParIterator.h"
+#include "RowPainter.h"
 #include "Session.h"
 #include "Text.h"
 #include "TextClass.h"
@@ -230,7 +231,8 @@ struct BufferView::Private
                inlineCompletionUniqueChars_(0),
                last_inset_(0), clickable_inset_(false),
                mouse_position_cache_(),
-               bookmark_edit_position_(-1), gui_(0)
+               bookmark_edit_position_(-1), gui_(0),
+               horiz_scroll_offset_(0)
        {}
 
        ///
@@ -295,6 +297,16 @@ struct BufferView::Private
 
        ///
        map<string, Inset *> edited_insets_;
+
+       /// When the row where the cursor lies is scrolled, this
+       /// contains the scroll offset
+       int horiz_scroll_offset_;
+       /// a slice pointing to the start of the row where the cursor
+       /// is (at last draw time)
+       CursorSlice current_row_slice_;
+       /// a slice pointing to the start of the row where cursor was
+       /// at previous draw event
+       CursorSlice last_row_slice_;
 };
 
 
@@ -456,8 +468,10 @@ void BufferView::processUpdateFlags(Update::flags flags)
                        buffer_.changed(false);
                        return;
                }
-               // no screen update is needed.
+               // no screen update is needed in principle, but this
+               // could change if cursor row needs scrolling.
                d->update_strategy_ = NoScreenUpdate;
+               buffer_.changed(false);
                return;
        }
 
@@ -2853,6 +2867,103 @@ bool BufferView::cursorInView(Point const & p, int h) 
const
 }
 
 
+int BufferView::horizScrollOffset() const
+{
+       return d->horiz_scroll_offset_;
+}
+
+
+CursorSlice const & BufferView::currentRowSlice() const
+{
+       return d->current_row_slice_;
+}
+
+
+CursorSlice const & BufferView::lastRowSlice() const
+{
+       return d->last_row_slice_;
+}
+
+
+void BufferView::setCurrentRowSlice(CursorSlice const & rowSlice)
+{
+       // nothing to do if the cursor was already on this row
+       if (d->current_row_slice_ == rowSlice) {
+               d->last_row_slice_ = CursorSlice();
+               return;
+       }
+
+       // if the (previous) current row was scrolled, we have to
+       // remember it in order to repaint it next time.
+       if (d->horiz_scroll_offset_ != 0)
+               d->last_row_slice_ = d->current_row_slice_;
+       else
+               d->last_row_slice_ = CursorSlice();
+
+       // Since we changed row, the scroll offset is not valid anymore
+       d->horiz_scroll_offset_ = 0;
+       d->current_row_slice_ = rowSlice;
+}
+
+
+void BufferView::checkCursorScrollOffset(PainterInfo & pi)
+{
+       CursorSlice rowSlice = d->cursor_.bottom();
+       TextMetrics const & tm = textMetrics(rowSlice.text());
+
+       // Stop if metrics have not been computed yet, since it means
+       // that there is nothing to do.
+       if (!tm.contains(rowSlice.pit()))
+               return;
+       ParagraphMetrics const & pm = tm.parMetrics(rowSlice.pit());
+       Row const & row = pm.getRow(rowSlice.pos(),
+                                   d->cursor_.boundary()
+                                   && rowSlice == d->cursor_.top());
+       rowSlice.pos() = row.pos();
+
+       // Set the row on which the cursor lives.
+       setCurrentRowSlice(rowSlice);
+
+       // Force the recomputation of inset positions
+       bool const drawing = pi.pain.isDrawingEnabled();
+       pi.pain.setDrawingEnabled(false);
+       // No need to care about vertical position.
+       RowPainter rp(pi, buffer().text(), d->cursor_.bottom().pit(), row, 0, 
0);
+       rp.paintText();
+       pi.pain.setDrawingEnabled(drawing);
+
+       // Current x position of the cursor in pixels
+       int const cur_x = getPos(d->cursor_).x_;
+
+       // Horizontal scroll offset of the cursor row in pixels
+       int offset = d->horiz_scroll_offset_;
+       int const MARGIN = 10;
+       if (cur_x < offset + MARGIN) {
+               // scroll right
+               offset = cur_x - MARGIN;
+       } else if (cur_x > offset + workWidth() - MARGIN) {
+               // scroll left
+               offset = cur_x - workWidth() + MARGIN;
+       } else if(offset > 0
+                 && row.width() - offset < workWidth()){
+               offset = row.width() - workWidth();
+       }
+
+       if (offset != d->horiz_scroll_offset_)
+               LYXERR0("Offset is now " << offset);
+
+       if (d->update_strategy_ == NoScreenUpdate
+           && (offset != d->horiz_scroll_offset_
+               || !d->last_row_slice_.empty())) {
+               // FIXME: if one uses SingleParUpdate, then home/end
+               // will not work on long rows. Why?
+               d->update_strategy_ = FullScreenUpdate;//DecorationUpdate;
+       }
+
+       d->horiz_scroll_offset_ = offset;
+}
+
+
 void BufferView::draw(frontend::Painter & pain)
 {
        if (height_ == 0 || width_ == 0)
@@ -2864,6 +2975,10 @@ void BufferView::draw(frontend::Painter & pain)
        int const y = tm.first().second->position();
        PainterInfo pi(this, pain);
 
+       // Check whether the row where the cursor lives needs to be scrolled.
+       // Update the drawing strategy if needed.
+       checkCursorScrollOffset(pi);
+
        switch (d->update_strategy_) {
 
        case NoScreenUpdate:
diff --git a/src/BufferView.h b/src/BufferView.h
index a144aee..6aa2f06 100644
--- a/src/BufferView.h
+++ b/src/BufferView.h
@@ -32,6 +32,7 @@ class Buffer;
 class Change;
 class CoordCache;
 class Cursor;
+class CursorSlice;
 class DispatchResult;
 class DocIterator;
 class DocumentClass;
@@ -39,6 +40,7 @@ class FuncRequest;
 class FuncStatus;
 class Intl;
 class Inset;
+class PainterInfo;
 class ParIterator;
 class ParagraphMetrics;
 class Point;
@@ -118,6 +120,17 @@ public:
        /// move the screen to fit the cursor.
        /// Only to be called with good y coordinates (after a bv::metrics)
        bool fitCursor();
+
+       // Returns the amount of horizontal scrolling applied to the
+       // top-level row where the cursor lies
+       int horizScrollOffset() const;
+
+       // Points to the top-level row where the cursor lies (during draw).
+       CursorSlice const & currentRowSlice() const;
+
+       // Points to the top-level row where the cursor lied at last draw event.
+       CursorSlice const & lastRowSlice() const;
+
        /// reset the scrollbar to reflect current view position.
        void updateScrollbar();
        /// return the Scrollbar Parameters.
@@ -331,6 +344,13 @@ private:
        /// \return true if no further update is needed.
        bool singleParUpdate();
 
+       // Set the row on which the cursor lives.
+       void setCurrentRowSlice(CursorSlice const & rowSlice);
+
+       // Check whether the row where the cursor lives needs to be scrolled.
+       // Update the drawing strategy if needed.
+       void checkCursorScrollOffset(PainterInfo & pi);
+
        /// The minimal size of the document that is visible. Used
        /// when it is allowed to scroll below the document.
        int minVisiblePart();
diff --git a/src/CursorSlice.h b/src/CursorSlice.h
index 01634bd..4da530d 100644
--- a/src/CursorSlice.h
+++ b/src/CursorSlice.h
@@ -65,6 +65,8 @@ public:
        friend bool operator<=(CursorSlice const &, CursorSlice const &);
        //@}
 
+       /// return true if the slice has not been initialized
+       bool empty() const { return !inset_; }
        /// the current inset
        Inset & inset() const { return *inset_; }
        /// return the cell this cursor is in
diff --git a/src/TextMetrics.cpp b/src/TextMetrics.cpp
index a5f0364..f325da7 100644
--- a/src/TextMetrics.cpp
+++ b/src/TextMetrics.cpp
@@ -1850,10 +1850,20 @@ void TextMetrics::drawParagraph(PainterInfo & pi, 
pit_type pit, int x, int y) co
                if (i)
                        y += row.ascent();
 
+               CursorSlice rowSlice(const_cast<InsetText &>(text_->inset()));
+               rowSlice.pit() = pit;
+               rowSlice.pos() = row.pos();
+
                bool const inside = (y + row.descent() >= 0
                        && y - row.ascent() < ww);
+
+               // Adapt to cursor row scroll offset if applicable.
+               if (bv_->currentRowSlice() == rowSlice)
+                       x -= bv_->horizScrollOffset();
+
                // It is not needed to draw on screen if we are not inside.
                pi.pain.setDrawingEnabled(inside && original_drawing_state);
+
                RowPainter rp(pi, *text_, pit, row, x, y);
 
                if (selection)
@@ -1872,7 +1882,8 @@ void TextMetrics::drawParagraph(PainterInfo & pi, 
pit_type pit, int x, int y) co
 
                // Row signature; has row changed since last paint?
                row.setCrc(pm.computeRowSignature(row, bparams));
-               bool row_has_changed = row.changed();
+               bool row_has_changed = row.changed()
+                       || rowSlice == bv_->lastRowSlice();
 
                // Take this opportunity to spellcheck the row contents.
                if (row_has_changed && lyxrc.spellcheck_continuously) {
diff --git a/src/frontends/qt4/GuiWorkArea.cpp 
b/src/frontends/qt4/GuiWorkArea.cpp
index 4e4d3d4..b8a52f4 100644
--- a/src/frontends/qt4/GuiWorkArea.cpp
+++ b/src/frontends/qt4/GuiWorkArea.cpp
@@ -628,6 +628,12 @@ void GuiWorkArea::Private::showCursor()
                && !completer_->inlineVisible();
        cursor_visible_ = true;
        cursor_->recomputeWidth();
+
+       //int cur_x = buffer_view_->getPos(cur).x_;
+       // We may have decided to slide the cursor row so that cursor
+       // is visible.
+       p.x_ -= buffer_view_->horizScrollOffset();
+
        showCursor(p.x_, p.y_, h, l_shape, isrtl, completable);
 }
 

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