Russell Coker <[email protected]> writes:

> The ARM instruction set doesn't seem that reduced.  There's the Thumb
> instructions, SIMD, Jazelle, and lots of other complications.

FYI, Jazelle's deprecated by ThumbeEE as at v7.

> Even though it's difficult to compare CPUs I think that showing a 3D
> game performing well is an indication that the device has adequate CPU
> performance for most workstation tasks.

In a general sense, yes.

But AFAIK graphics is heavily FPU-bound (floats) where systems tasks are
heavily ALU-bound (integers).  So modulo GUI desktopy bits, you probably
want specint rather than specfp.

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