Russell Coker <[email protected]> writes: > The ARM instruction set doesn't seem that reduced. There's the Thumb > instructions, SIMD, Jazelle, and lots of other complications.
FYI, Jazelle's deprecated by ThumbeEE as at v7. > Even though it's difficult to compare CPUs I think that showing a 3D > game performing well is an indication that the device has adequate CPU > performance for most workstation tasks. In a general sense, yes. But AFAIK graphics is heavily FPU-bound (floats) where systems tasks are heavily ALU-bound (integers). So modulo GUI desktopy bits, you probably want specint rather than specfp. _______________________________________________ luv-main mailing list [email protected] http://lists.luv.asn.au/listinfo/luv-main
