Author: resistor
Date: Sat Oct 20 00:23:06 2007
New Revision: 43200
URL: http://llvm.org/viewvc/llvm-project?rev=43200&view=rev
Log:
Add the beginnings of an LLVM tutorial. If anyone has suggestions, comments,
or would like to contribute, let me know!
Added:
llvm/trunk/docs/tutorial/
llvm/trunk/docs/tutorial/Tutorial1.html
llvm/trunk/docs/tutorial/index.html
Added: llvm/trunk/docs/tutorial/Tutorial1.html
URL:
http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/tutorial/Tutorial1.html?rev=43200&view=auto
==============================================================================
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+
+<html>
+<head>
+ <title>LLVM Tutorial 1: A First Function</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="author" content="Owen Anderson">
+ <meta name="description"
+ content="LLVM Tutorial 1: A First Function.">
+ <link rel="stylesheet" href="../llvm.css" type="text/css">
+</head>
+
+<body>
+
+<div class="doc_title"> LLVM Tutorial 1: A First Function </div>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:[EMAIL PROTECTED]">Owen Anderson</a></p>
+</div>
+
+<div class="doc_text">
+
+<p>For starters, lets consider a relatively straightforward function that
takes three integer parameters and returns an arithmetic combination of them.
This is nice and simple, especially since it involves no control flow:</p>
+
+<div class="doc_code">
+<pre>
+ int mul_add(int x, int y, int z) {
+ return x * y + z;
+ }
+</pre>
+</div>
+
+<p>As a preview, the LLVM IR weâre going to end up generating for this
function will look like:</p>
+
+<div class="doc_code">
+<pre>
+ define i32 @mul_add(i32 %x, i32 %y, i32 %z) {
+ entry:
+ %tmp = mul i32 %x, %y
+ %tmp2 = add i32 %tmp, %z
+ ret i32 %tmp2
+ }
+</pre>
+</div>
+
+<p>Before going any further in this tutorial, you should look through the <a
href="../LangRef.html">LLVM Language Reference Manual</a> and convince yourself
that the above LLVM IR is actually equivalent to the original function. Once
youâre satisfied with that, letâs move on to actually generating it
programmatically!</p>
+
+<p>... STUFF ABOUT HEADERS ... </p>
+
+<p>Now, letâs get started on our real program. Hereâs what our basic
<code>main()</code> will look like:</p>
+
+<div class="doc_code">
+<pre>
+using namespace llvm;
+
+Module* makeLLVMModule();
+
+int main(int argc, char**argv) {
+ Module* Mod = makeLLVMModule();
+
+ verifyModule(*Mod, PrintMessageAction);
+
+ PassManager PM;
+ PM.add(new PrintModulePass(&llvm::cout));
+ PM.run(*Mod);
+
+ return 0;
+}
+</pre>
+</div>
+
+<p>The first segment is pretty simple: it creates an LLVM âmodule.â In
LLVM, a module represents a single unit of code that is to be processed
together. A module contains things like global variables and function
declarations and implementations. Here, weâve declared a
<code>makeLLVMModule()</code> function to do the real work of creating the
module. Donât worry, weâll be looking at that one next!</p>
+
+<p>The second segment runs the LLVM module verifier on our newly created
module. While this probably isnât really necessary for a simple module like
this one, itâs always a good idea, especially if youâre generating LLVM IR
based on some input. The verifier will print an error message if your LLVM
module is malformed in any way.</p>
+
+<p>Finally, we instantiate an LLVM <code>PassManager</code> and run the
<code>PrintModulePass</code> on our module. LLVM uses an explicit pass
infrastructure to manage optimizations and various other things. A
<code>PassManager</code>, as should be obvious from its name, manages passes:
it is responsible for scheduling them, invoking them, and insuring the proper
disposal after weâre done with them. For this example, weâre just using a
trivial pass that prints out our module in textual form.</p>
+
+<p>Now onto the interesting part: creating a populating a module. Hereâs
the first chunk of our <code>createLLVMModule()</code>:</p>
+
+<div class="doc_code">
+<pre>
+Module* makeLLVMModule() {
+ // Module Construction
+ Module* mod = new Module("test");
+</pre>
+</div>
+
+<p>Exciting, isnât it!? All weâre doing here is instantiating a module
and giving it a name. The name isnât particularly important unless youâre
going to be dealing with multiple modules at once.</p>
+
+<div class="doc_code">
+<pre>
+ // Create a prototype for our function
+ std::vector<const Type*>argTypes;
+ argTypes.push_back(IntegerType::get(32));
+ argTypes.push_back(IntegerType::get(32));
+ argTypes.push_back(IntegerType::get(32));
+
+ FunctionType* functionSig = FunctionType::get(
+ /*return type*/ IntegerType::get(32),
+ /*arg types*/ argTypes,
+ /*varargs*/ false,
+ /*arg attrs*/ FuncTy_0_PAL);
+</pre>
+</div>
+
+<p>LLVM has a strong type system, including types for functions. So, before
we can create our function, we need to create a <code>FunctionType</code>
object to represent our functionâs type. There are four things that go into
defining a <code>FunctionType</code>: the return type, the argumentsâ types,
whether the function is varargs, and any attributes attached to the arguments.
If you donât understand the latter two, donât worry. Theyâre not
important for now.</p>
+
+<p>We construct our <code>FunctionType</code> by first creating a std::vector
of Typeâs to hold to types of the arguments. In the case of our
<code>mul_add</code> function, that means three 32-bit integers. Then, we pass
in the return type (another 32-bit integer), our list of argument types, and
the varargs and attributes, and weâve got ourselves a FunctionType.</p>
+
+<p>Now that we have a <code>FunctionType</code>, of course, it would be nice
to use it for something...</p>
+
+<div class="doc_code">
+<pre>
+ Function* mul_add = new Function(
+ /*func type*/ functionSig,
+ /*linkage*/ GlobalValue::ExternalLinkage,
+ /*name*/ "mul_add",
+ /*module*/ mod);
+
+ mul_add->setCallingConv(CallingConv::C);
+</pre>
+</div>
+
+<p>Creating a function is as easy as calling its constructor and passing the
appropriate parameters. The first parameter is the function type that we
created earlier. The second is the functionâs linkage type. This one is
important for optimization and linking, but for now weâll just play it safe
and give it external linkage. If you donât know what to choose, external is
probably your safest bet.</p>
+
+<p>The third and fourth parameters give the function a name and add it to our
module, respectively. In addition, we set the calling convention for our new
function to be the C calling convention. This isnât strictly necessary, but
it insures that our new function will interoperate properly with C code, which
is a good thing.</p>
+
+<div class="doc_code">
+<pre>
+ Function::arg_iterator args = mul_add->arg_begin();
+ Value* x = args++;
+ x->setName("x");
+ Value* y = args++;
+ y->setName("y");
+ Value* z = args++;
+ z->setName("z");
+</pre>
+</div>
+
+<p>While weâre setting up our function, letâs also give names to the
parameters. This also isnât strictly necessary (LLVM will generate names for
them if you donât specify them), but itâll make looking at our output
somewhat more pleasant. To name the parameters, we iterator over the arguments
of our function, and call <code>setName()</code> on them. Weâll also keep
the pointer to <code>x</code>, <code>y</code>, and <code>z</code> around, since
weâll need them when we get around to creating instructions.</p>
+
+<p>Great! We have a function now. But what good is a function if it has no
body? Before we start working on a body for our new function, we need to
recall some details of the LLVM IR. The IR, being an abstract assembly
language, represents control flow using jumps (we call them branches), both
conditional and unconditional. The straight-line sequences of code between
branches are called basic blocks, or just blocks. To create a body for our
function, we fill it with blocks!</p>
+
+<div class="doc_code">
+<pre>
+ BasicBlock* block = new BasicBlock("entry", mul_add);
+ LLVMBuilder builder(block);
+</pre>
+</div>
+
+<p>We create a new basic block, as you might expect, by calling its
constructor. All we need to tell it is its name and the function to which it
belongs. In addition, weâre creating an <code>LLVMBuilder</code> object,
which is a convenience interface for creating instructions and appending them
to the end of a block. Instructions can be created through their constructors
as well, but some of their interfaces are quite complicated. Unless you need a
lot of control, using <code>LLVMBuilder</code> will make your life simpler.</p>
+
+<div class="doc_code">
+<pre>
+ Value* tmp = builder.CreateBinOp(Instruction::Mul,
+ x, y, "tmp");
+ Value* tmp2 = builder.CreateBinOp(Instruction::Add,
+ tmp, z, "tmp2");
+
+ builder.CreateRet(tmp2);
+}
+</pre>
+</div>
+
+<p>The final step in creating our function is to create the instructions that
make it up. Our <code>mul_add</code> function is composed of just three
instructions: a multiply, an add, and a return. <code>LLVMBuilder</code> gives
us a simple interface for constructing these instructions and appending them to
the âentryâ block. Each of the calls to <code>LLVMBuilder</code> returns a
<code>Value*</code> that represents the value yielded by the instruction.
Youâll also notice that, above, <code>x</code>, <code>y</code>, and
<code>z</code> are also <code>Value*</code>âs, so itâs clear that
instructions operate on <code>Value*</code>âs.</p>
+
+<p>And thatâs it! Now you can compile and run your code, and get a wonder
textual print out of the LLVM IR we saw at the beginning.</p>
+
+<p> ... SECTION ABOUT USING llvm-config TO GET THE NECESSARY COMPILER FLAGS TO
COMPILE YOUR CODE ... </p>
+
+</div>
+
+</body>
+</html>
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Added: llvm/trunk/docs/tutorial/index.html
URL:
http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/tutorial/index.html?rev=43200&view=auto
==============================================================================
--- llvm/trunk/docs/tutorial/index.html (added)
+++ llvm/trunk/docs/tutorial/index.html Sat Oct 20 00:23:06 2007
@@ -0,0 +1,32 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <title>LLVM Tutorial: Table of Contents</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="author" content="Owen Anderson">
+ <meta name="description"
+ content="LLVM Tutorial: Table of Contents.">
+ <link rel="stylesheet" href="../llvm.css" type="text/css">
+</head>
+
+<body>
+
+<div class="doc_title"> LLVM Tutorial: Table of Contents </div>
+
+<ol>
+ <li><a href="Introduction.html">An Introduction to LLVM: Basic Concepts and
Design</a></li>
+ <li>Basic Tutorials
+ <ol>
+ <li><a href="Tutorial1.html">Tutorial 1: A First Function</a></li>
+ <li><a href="Tutorial2.html">Tutorial 2: A More Complicated
Function</a></li>
+ <li><a href="Tutorial3.html">Tutorial 3: Reading and Writing
Bitcode</a></li>
+ <li><a href="Tutorial4.html">Tutorial 4: Running Optimizations</a></li>
+ <li><a href="Tutorial5.html">Tutorial 5: Invoking the JIT</a></li>
+ </ol>
+ </li>
+ <li><a href="Example.html">Example: Using LLVM to execute a simple language
in JIT</a></li>
+</ol>
+
+</body>
+</html>
\ No newline at end of file
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