Changes in directory llvm/lib/Target/ARM:

README.txt updated: 1.23 -> 1.24
---
Log message:

Remove item: thumb padding in constant islands


---
Diffs of the changes:  (+2 -6)

 README.txt |    8 ++------
 1 files changed, 2 insertions(+), 6 deletions(-)


Index: llvm/lib/Target/ARM/README.txt
diff -u llvm/lib/Target/ARM/README.txt:1.23 llvm/lib/Target/ARM/README.txt:1.24
--- llvm/lib/Target/ARM/README.txt:1.23 Fri Apr 20 15:18:43 2007
+++ llvm/lib/Target/ARM/README.txt      Sun Apr 29 19:32:06 2007
@@ -35,14 +35,10 @@
 1.  There may be some advantage to trying to be smarter about the initial
 placement, rather than putting everything at the end.
 
-2.  The handling of 2-byte padding for Thumb is overly conservative.  There 
-would be a small gain to keeping accurate track of the padding (which would
-require aligning functions containing constant pools to 4-byte boundaries).
-
-3.  There might be some compile-time efficiency to be had by representing
+2.  There might be some compile-time efficiency to be had by representing
 consecutive islands as a single block rather than multiple blocks.
 
-4.  Use a priority queue to sort constant pool users in inverse order of
+3.  Use a priority queue to sort constant pool users in inverse order of
     position so we always process the one closed to the end of functions
     first. This may simply CreateNewWater.
 



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