On Wed, 31 May 2006, Reid Spencer wrote:
Wouldn't uint32_t be sufficient for these? I can't see anyone having
more than 4 billion name collisions. And it reduce a little arithmetic
cost on 32-bit platforms.
Fine with me either way. Collision handling code isn't going to amazingly
suffer from having to increment a 64-bit value on 32-bit hosts, but utostr
is a little more expensive for 64-bit values I guess.
-Chris
On Wed, 2006-05-31 at 15:18 -0500, Andrew Lenharth wrote:
Log message:
Fix build breakage on alpha, without causing it on x86. as a bonus, all
platforms can invent the same number of unique names now
Index: llvm/include/llvm/ValueSymbolTable.h
diff -u llvm/include/llvm/ValueSymbolTable.h:1.1
llvm/include/llvm/ValueSymbolTable.h:1.2
--- llvm/include/llvm/ValueSymbolTable.h:1.1 Tue Jan 10 03:51:48 2006
+++ llvm/include/llvm/ValueSymbolTable.h Wed May 31 15:18:28 2006
@@ -127,7 +127,7 @@
/// @{
private:
ValueMap vmap; ///< The map that holds the symbol table.
- mutable unsigned long LastUnique; ///< Counter for tracking unique names
+ mutable uint64_t LastUnique; ///< Counter for tracking unique names
-Chris
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