Changes in directory llvm/include/llvm:
TypeSymbolTable.h added (r1.1) ValueSymbolTable.h added (r1.1) --- Log message: For PR411: http://llvm.cs.uiuc.edu/PR411 : First step in refactoring the SymbolTable is to split it into two classes, one for a symbol table of types and one for a symbol table of Values. --- Diffs of the changes: (+290 -0) TypeSymbolTable.h | 152 +++++++++++++++++++++++++++++++++++++++++++++++++++++ ValueSymbolTable.h | 138 ++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 290 insertions(+) Index: llvm/include/llvm/TypeSymbolTable.h diff -c /dev/null llvm/include/llvm/TypeSymbolTable.h:1.1 *** /dev/null Tue Jan 10 03:51:58 2006 --- llvm/include/llvm/TypeSymbolTable.h Tue Jan 10 03:51:48 2006 *************** *** 0 **** --- 1,152 ---- + //===-- llvm/TypeSymbolTable.h - Implement a Type Symtab --------*- C++ -*-===// + // + // The LLVM Compiler Infrastructure + // + // This file was developed by Reid Spencer based on the original SymbolTable + // implemented by the LLVM Research Group and re-written by Reid Spencer. + // It is distributed under the University of Illinois Open Source License. + // See LICENSE.TXT for details. + // + //===----------------------------------------------------------------------===// + // + // This file implements the name/type symbol table for LLVM. + // + //===----------------------------------------------------------------------===// + + #ifndef LLVM_TYPE_SYMBOL_TABLE_H + #define LLVM_TYPE_SYMBOL_TABLE_H + + #include "llvm/Type.h" + #include <map> + + namespace llvm { + + /// This class provides a symbol table of name/type pairs with operations to + /// support constructing, searching and iterating over the symbol table. The + /// class derives from AbstractTypeUser so that the contents of the symbol + /// table can be updated when abstract types become concrete. + class TypeSymbolTable : public AbstractTypeUser { + + /// @name Types + /// @{ + public: + + /// @brief A mapping of names to types. + typedef std::map<const std::string, const Type*> TypeMap; + + /// @brief An iterator over the TypeMap. + typedef TypeMap::iterator iterator; + + /// @brief A const_iterator over the TypeMap. + typedef TypeMap::const_iterator const_iterator; + + /// @} + /// @name Constructors + /// @{ + public: + + TypeSymbolTable() {} + ~TypeSymbolTable(); + + /// @} + /// @name Accessors + /// @{ + public: + + /// Generates a unique name for a type based on the \p BaseName by + /// incrementing an integer and appending it to the name, if necessary + /// @returns the unique name + /// @brief Get a unique name for a type + std::string getUniqueName(const std::string &BaseName) const; + + /// This method finds the type with the given \p name in the type map + /// and returns it. + /// @returns null if the name is not found, otherwise the Type + /// associated with the \p name. + /// @brief Lookup a type by name. + Type* lookup(const std::string& name) const; + + /// @returns true iff the symbol table is empty. + /// @brief Determine if the symbol table is empty + inline bool empty() const { return tmap.empty(); } + + /// @returns the size of the symbol table + /// @brief The number of name/type pairs is returned. + inline unsigned size() const { return unsigned(tmap.size()); } + + /// This function can be used from the debugger to display the + /// content of the symbol table while debugging. + /// @brief Print out symbol table on stderr + void dump() const; + + /// @} + /// @name Iteration + /// @{ + public: + /// Get an iterator to the start of the symbol table + inline iterator begin() { return tmap.begin(); } + + /// @brief Get a const_iterator to the start of the symbol table + inline const_iterator begin() const { return tmap.begin(); } + + /// Get an iterator to the end of the symbol talbe. + inline iterator end() { return tmap.end(); } + + /// Get a const_iterator to the end of the symbol table. + inline const_iterator end() const { return tmap.end(); } + + /// @} + /// @name Mutators + /// @{ + public: + + /// This method will strip the symbol table of its names + /// @brief Strip the symbol table. + bool strip(); + + /// Inserts a type into the symbol table with the specified name. There can be + /// a many-to-one mapping between names and types. This method allows a type + /// with an existing entry in the symbol table to get a new name. + /// @brief Insert a type under a new name. + void insert(const std::string &Name, const Type *Typ); + + /// Remove a type at the specified position in the symbol table. + /// @returns the removed Type. + /// @returns the Type that was erased from the symbol table. + Type* erase(iterator TI); + + /// Remove a specific Type from the symbol table. This isn't fast, linear + /// search, O(n), algorithm. + /// @returns true if the erase was successful (TI was found) + bool erase(Type* TI); + + /// Rename a type. This ain't fast, we have to linearly search for it first. + /// @returns true if the rename was successful (type was found) + bool rename(Type* T, const std::string& new_name); + + /// @} + /// @name AbstractTypeUser Methods + /// @{ + private: + /// This function is called when one of the types in the type plane + /// is refined. + virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy); + + /// This function markes a type as being concrete (defined). + virtual void typeBecameConcrete(const DerivedType *AbsTy); + + /// @} + /// @name Internal Data + /// @{ + private: + TypeMap tmap; ///< This is the mapping of names to types. + mutable unsigned long LastUnique; ///< Counter for tracking unique names + + /// @} + + }; + + } // End llvm namespace + + #endif + Index: llvm/include/llvm/ValueSymbolTable.h diff -c /dev/null llvm/include/llvm/ValueSymbolTable.h:1.1 *** /dev/null Tue Jan 10 03:52:01 2006 --- llvm/include/llvm/ValueSymbolTable.h Tue Jan 10 03:51:48 2006 *************** *** 0 **** --- 1,138 ---- + //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===// + // + // The LLVM Compiler Infrastructure + // + // This file was developed by Reid Spencer based on the original SymbolTable.h + // written by the LLVM research group and re-written by Reid Spencer. + // It is distributed under the University of Illinois Open Source License. + // See LICENSE.TXT for details. + // + //===----------------------------------------------------------------------===// + // + // This file implements the name/Value symbol table for LLVM. + // + //===----------------------------------------------------------------------===// + + #ifndef LLVM_VALUE_SYMBOL_TABLE_H + #define LLVM_VALUE_SYMBOL_TABLE_H + + #include "llvm/Value.h" + #include <map> + + namespace llvm { + + /// This class provides a symbol table of name/value pairs. It is essentially + /// a std::map<std::string,Value*> but has a controlled interface provided by + /// LLVM as well as ensuring uniqueness of names. + /// + class ValueSymbolTable { + + /// @name Types + /// @{ + public: + + /// @brief A mapping of names to values. + typedef std::map<const std::string, Value *> ValueMap; + + /// @brief An iterator over a ValueMap. + typedef ValueMap::iterator iterator; + + /// @brief A const_iterator over a ValueMap. + typedef ValueMap::const_iterator const_iterator; + + /// @} + /// @name Constructors + /// @{ + public: + + ValueSymbolTable() : LastUnique(0) {} + ~ValueSymbolTable(); + + /// @} + /// @name Accessors + /// @{ + public: + + /// This method finds the value with the given \p name in the + /// the symbol table. + /// @returns the value associated with the \p name + /// @brief Lookup a named Value. + Value *lookup(const std::string &name) const; + + /// @returns true iff the symbol table is empty + /// @brief Determine if the symbol table is empty + inline bool empty() const { return vmap.empty(); } + + /// @brief The number of name/type pairs is returned. + inline unsigned size() const { return unsigned(vmap.size()); } + + /// Given a base name, return a string that is either equal to it or + /// derived from it that does not already occur in the symbol table + /// for the specified type. + /// @brief Get a name unique to this symbol table + std::string getUniqueName(const std::string &BaseName) const; + + /// This function can be used from the debugger to display the + /// content of the symbol table while debugging. + /// @brief Print out symbol table on stderr + void dump() const; + + /// @} + /// @name Iteration + /// @{ + public: + + /// @brief Get an iterator that from the beginning of the symbol table. + inline iterator begin() { return vmap.begin(); } + + /// @brief Get a const_iterator that from the beginning of the symbol table. + inline const_iterator begin() const { return vmap.begin(); } + + /// @brief Get an iterator to the end of the symbol table. + inline iterator end() { return vmap.end(); } + + /// @brief Get a const_iterator to the end of the symbol table. + inline const_iterator end() const { return vmap.end(); } + + /// @} + /// @name Mutators + /// @{ + public: + + /// This method will strip the symbol table of its names. + /// @brief Strip the symbol table. + bool strip(); + + /// This method adds the provided value \p N to the symbol table. The Value + /// must have a name which is used to place the value in the symbol table. + /// @brief Add a named value to the symbol table + void insert(Value *Val); + + /// This method removes a value from the symbol table. The name of the + /// Value is extracted from \p Val and used to lookup the Value in the + /// symbol table. If the Value is not in the symbol table, this method + /// returns false. + /// @returns true if \p Val was successfully erased, false otherwise + /// @brief Remove a value from the symbol table. + bool erase(Value* Val); + + /// Given a value with a non-empty name, remove its existing + /// entry from the symbol table and insert a new one for Name. This is + /// equivalent to doing "remove(V), V->Name = Name, insert(V)". + /// @brief Rename a value in the symbol table + bool rename(Value *V, const std::string &Name); + + /// @} + /// @name Internal Data + /// @{ + private: + ValueMap vmap; ///< The map that holds the symbol table. + mutable unsigned long LastUnique; ///< Counter for tracking unique names + + /// @} + + }; + + } // End llvm namespace + + #endif _______________________________________________ llvm-commits mailing list llvm-commits@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits