Issue |
140739
|
Summary |
[SPIRV][Vulkan] OpCapability Kernel being set on Shaders
|
Labels |
backend:SPIR-V
|
Assignees |
|
Reporter |
llvm-beanz
|
I'm seeing a few cases where Shaders are being generated with OpCapability Kernel applied in addition to OpCapability Shader. Seems like those two should be mutually exclusive.
Reproduction links:
* https://godbolt.org/z/Mx8Ef17e5
* https://godbolt.org/z/3Ez1eY1qj
* https://godbolt.org/z/6EY9EaPGv
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