Issue |
136786
|
Summary |
[HLSL]
|
Labels |
HLSL
|
Assignees |
|
Reporter |
hekota
|
- Analyze whether the shader uses any resources with implicit bindings
- Analyze existing explicit resource bindings to find which descriptor ranges are free
- Assign available register slots to resources with implicit binding (replace `dx.resource.handlefromimplicitbinding` with `dx.resource.handlefrombinding`)
See [implicit resource binding proposal](https://github.com/llvm/wg-hlsl/blob/main/proposals/0024-implicit-resource-binding.md).
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