https://llvm.org/bugs/show_bug.cgi?id=29006

            Bug ID: 29006
           Summary: Clang crashes with a std::bad_alloc exception
           Product: clang
           Version: 3.8
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: release blocker
          Priority: P
         Component: C++
          Assignee: unassignedclangb...@nondot.org
          Reporter: mar...@agoglabs.com
                CC: dgre...@apple.com, llvm-bugs@lists.llvm.org
    Classification: Unclassified

Created attachment 16968
  --> https://llvm.org/bugs/attachment.cgi?id=16968&action=edit
Command line and cpp file causing Clang 3.8.243773 to crash

When compiling generated C++ binding code for our SkookumScript plugin for
Unreal Engine 4 using Android Codeworks 1R4u2 (which ships with Clang
3.8.243773), Clang crashes throwing a std::bad_alloc exception. I am enclosing
the generated test case code hoping you can reproduce the crash.

The same source code compiles fine with Clang 3.6, and also with Visual Studio
2015, so I am suspecting this is due to changes introduced between Clang 3.6
and 3.8.243773.

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