https://llvm.org/bugs/show_bug.cgi?id=29006
Bug ID: 29006 Summary: Clang crashes with a std::bad_alloc exception Product: clang Version: 3.8 Hardware: PC OS: Windows NT Status: NEW Severity: release blocker Priority: P Component: C++ Assignee: unassignedclangb...@nondot.org Reporter: mar...@agoglabs.com CC: dgre...@apple.com, llvm-bugs@lists.llvm.org Classification: Unclassified Created attachment 16968 --> https://llvm.org/bugs/attachment.cgi?id=16968&action=edit Command line and cpp file causing Clang 3.8.243773 to crash When compiling generated C++ binding code for our SkookumScript plugin for Unreal Engine 4 using Android Codeworks 1R4u2 (which ships with Clang 3.8.243773), Clang crashes throwing a std::bad_alloc exception. I am enclosing the generated test case code hoping you can reproduce the crash. The same source code compiles fine with Clang 3.6, and also with Visual Studio 2015, so I am suspecting this is due to changes introduced between Clang 3.6 and 3.8.243773. -- You are receiving this mail because: You are on the CC list for the bug.
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