https://llvm.org/bugs/show_bug.cgi?id=25199

            Bug ID: 25199
           Summary: [BranchFolding][AArch64] AArch64LoadStoreOpt uses MMOs
                    which are dropped during tail merge
           Product: libraries
           Version: trunk
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: normal
          Priority: P
         Component: Backend: AArch64
          Assignee: unassignedb...@nondot.org
          Reporter: mcros...@codeaurora.org
                CC: llvm-bugs@lists.llvm.org
    Classification: Unclassified

In r231799, MMOs were removed during tail merge to preserve dependencies.

>From the commit message:
"A more robust solution would be to add multiple MMOs from the duplicate MIs to
the new MI. Currently ScheduleDAGInstrs.cpp ignores all MMOs on instructions
with multiple MMOs, so this solution is equivalent for the time being."

The final comment isn't quite true.  This change doesn't effect
ScheduleDAGInstrs, but it does prevent the load/store optimization pass from
generating load/store pairs.  Because the MMOs are dropped the pass
conservatively assumes the memory instructions are volatile.

>From MachineInstr::hasOrderedMemoryRef()

  // Otherwise, if the instruction has no memory reference information,
  // conservatively assume it wasn't preserved.
  if (memoperands_empty())
    return true;

This check causes the pass to bailout.

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