https://github.com/hekota created 
https://github.com/llvm/llvm-project/pull/152253

The resource binding analysis was incorrectly reducing the size of the 
`Bindings` vector by one element after sorting and de-duplication. This led to 
an inaccurate setting of the `HasOverlappingBinding` flag in the 
`DXILResourceBindingInfo` analysis, as the truncated vector no longer reflected 
the true binding state.

This update corrects the shrink logic and introduces an `assert` in the 
`DXILPostOptimizationValidation` pass. The assertion will trigger if 
`HasOverlappingBinding` is set but no corresponding error is detected, helping 
catch future inconsistencies.

The bug surfaced when the `srv_metadata.hlsl` and `uav_metadata.hlsl` tests 
were updated to include unbounded resource arrays as part of 
https://github.com/llvm/llvm-project/issues/145422. These updated test files 
are included in this PR, as they would cause the new assertion to fire if the 
original issue remained unresolved.

Depends on #152250 

>From 3594a7af4e21daa461cb928fc1119bd09cc114e9 Mon Sep 17 00:00:00 2001
From: Helena Kotas <heko...@microsoft.com>
Date: Tue, 5 Aug 2025 22:27:42 -0700
Subject: [PATCH] [DirectX] Fix resource binding analysis incorrectly removing
 duplicates

---
 llvm/lib/Frontend/HLSL/HLSLBinding.cpp        |  2 +-
 .../DXILPostOptimizationValidation.cpp        |  8 +--
 .../CodeGen/DirectX/Metadata/srv_metadata.ll  | 45 +++++++++++------
 .../CodeGen/DirectX/Metadata/uav_metadata.ll  | 49 ++++++++++++-------
 4 files changed, 66 insertions(+), 38 deletions(-)

diff --git a/llvm/lib/Frontend/HLSL/HLSLBinding.cpp 
b/llvm/lib/Frontend/HLSL/HLSLBinding.cpp
index d581311f22028..45391460354d0 100644
--- a/llvm/lib/Frontend/HLSL/HLSLBinding.cpp
+++ b/llvm/lib/Frontend/HLSL/HLSLBinding.cpp
@@ -76,7 +76,7 @@ BindingInfo BindingInfoBuilder::calculateBindingInfo(
   // remove duplicates
   Binding *NewEnd = llvm::unique(Bindings);
   if (NewEnd != Bindings.end())
-    Bindings.erase(NewEnd);
+    Bindings.erase(NewEnd, Bindings.end());
 
   BindingInfo Info;
 
diff --git a/llvm/lib/Target/DirectX/DXILPostOptimizationValidation.cpp 
b/llvm/lib/Target/DirectX/DXILPostOptimizationValidation.cpp
index 398dcbb8d1737..9d995bc70a997 100644
--- a/llvm/lib/Target/DirectX/DXILPostOptimizationValidation.cpp
+++ b/llvm/lib/Target/DirectX/DXILPostOptimizationValidation.cpp
@@ -63,9 +63,7 @@ static void reportOverlappingError(Module &M, ResourceInfo R1,
 }
 
 static void reportOverlappingBinding(Module &M, DXILResourceMap &DRM) {
-  if (DRM.empty())
-    return;
-
+  bool ErrorFound = false;
   for (const auto &ResList :
        {DRM.srvs(), DRM.uavs(), DRM.cbuffers(), DRM.samplers()}) {
     if (ResList.empty())
@@ -77,11 +75,15 @@ static void reportOverlappingBinding(Module &M, 
DXILResourceMap &DRM) {
       while (RI != ResList.end() &&
              PrevRI->getBinding().overlapsWith(RI->getBinding())) {
         reportOverlappingError(M, *PrevRI, *RI);
+        ErrorFound = true;
         RI++;
       }
       PrevRI = CurrentRI;
     }
   }
+  assert(ErrorFound && "this function should be called only when if "
+                       "DXILResourceBindingInfo::hasOverlapingBinding() is "
+                       "true, yet no overlapping binding was found");
 }
 
 static void reportErrors(Module &M, DXILResourceMap &DRM,
diff --git a/llvm/test/CodeGen/DirectX/Metadata/srv_metadata.ll 
b/llvm/test/CodeGen/DirectX/Metadata/srv_metadata.ll
index abab5c9fb1166..5c9fb93d7f570 100644
--- a/llvm/test/CodeGen/DirectX/Metadata/srv_metadata.ll
+++ b/llvm/test/CodeGen/DirectX/Metadata/srv_metadata.ll
@@ -1,6 +1,6 @@
 ; RUN: opt -S -dxil-translate-metadata < %s | FileCheck %s
 ; RUN: opt -S --passes="dxil-pretty-printer" < %s 2>&1 | FileCheck %s 
--check-prefix=PRINT
-; RUN: llc %s --filetype=asm -o - < %s 2>&1 | FileCheck %s 
--check-prefixes=CHECK,PRINT
+; RUN: llc %s --filetype=asm -o - 2>&1 | FileCheck %s 
--check-prefixes=CHECK,PRINT
 
 target datalayout = 
"e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
 target triple = "dxil-pc-shadermodel6.6-compute"
@@ -14,20 +14,22 @@ target triple = "dxil-pc-shadermodel6.6-compute"
 @Six.str = private unnamed_addr constant [4 x i8] c"Six\00", align 1
 @Seven.str = private unnamed_addr constant [6 x i8] c"Seven\00", align 1
 @Array.str = private unnamed_addr constant [6 x i8] c"Array\00", align 1
+@Array2.str = private unnamed_addr constant [7 x i8] c"Array2\00", align 1
 
 ; PRINT:; Resource Bindings:
 ; PRINT-NEXT:;
-; PRINT-NEXT:; Name                                 Type  Format         Dim   
   ID      HLSL Bind  Count
-; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- 
------- -------------- ------
-; PRINT-NEXT:; Zero                              texture     f16         buf   
   T0             t0     1
-; PRINT-NEXT:; One                               texture     f32         buf   
   T1             t1     1
-; PRINT-NEXT:; Two                               texture     f64         buf   
   T2             t2     1
-; PRINT-NEXT:; Three                             texture     i32         buf   
   T3             t3     1
-; PRINT-NEXT:; Four                              texture    byte         r/o   
   T4             t5     1
-; PRINT-NEXT:; Five                              texture  struct         r/o   
   T5             t6     1
-; PRINT-NEXT:; Six                               texture     u64         buf   
   T6     t10,space2     1
-; PRINT-NEXT:; Array                             texture     f32         buf   
   T7      t4,space3   100
-; PRINT-NEXT:; Seven                             texture     u64         buf   
   T8     t20,space5     1
+; PRINT-NEXT:; Name                                 Type  Format         Dim   
   ID      HLSL Bind    Count
+; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- 
------- -------------- --------
+; PRINT-NEXT:; Zero                              texture     f16         buf   
   T0             t0        1
+; PRINT-NEXT:; One                               texture     f32         buf   
   T1             t1        1
+; PRINT-NEXT:; Two                               texture     f64         buf   
   T2             t2        1
+; PRINT-NEXT:; Three                             texture     i32         buf   
   T3             t3        1
+; PRINT-NEXT:; Four                              texture    byte         r/o   
   T4             t5        1
+; PRINT-NEXT:; Five                              texture  struct         r/o   
   T5             t6        1
+; PRINT-NEXT:; Six                               texture     u64         buf   
   T6     t10,space2        1
+; PRINT-NEXT:; Array                             texture     f32         buf   
   T7      t4,space3      100
+; PRINT-NEXT:; Array2                            texture     f64         buf   
   T8      t2,space4 unbounded
+; PRINT-NEXT:; Seven                             texture     u64         buf   
   T9     t20,space5        1
 ;
 
 define void @test() #0 {
@@ -60,19 +62,28 @@ define void @test() #0 {
             @llvm.dx.resource.handlefrombinding(i32 2, i32 10, i32 1, i32 0, 
i1 false, ptr @Six.str)
 
   ; Same buffer type as Six - should have the same type in metadata
-  ; Buffer<double> Seven : register(t10, space2);
+  ; Buffer<double> Seven : register(t20, space5);
   %Seven_h = call target("dx.TypedBuffer", i64, 0, 0, 0)
             @llvm.dx.resource.handlefrombinding(i32 5, i32 20, i32 1, i32 0, 
i1 false, ptr @Seven.str)
 
   ; Buffer<float4> Array[100] : register(t4, space3);
   ; Buffer<float4> B1 = Array[30];
-  ; Buffer<float4> B1 = Array[42];
+  ; Buffer<float4> B2 = Array[42];
   ; resource array accesses should produce one metadata entry   
   %Array_30_h = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
             @llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 30, 
i1 false, ptr @Array.str)
   %Array_42_h = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
             @llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 42, 
i1 false, ptr @Array.str)
 
+  ; test unbounded resource array
+  ; Buffer<double> Array2[] : register(t2, space4);
+  ; Buffer<double> C1 = Array[10];
+  ; Buffer<double> C2 = Array[20];
+  %Array2_10_h = call target("dx.TypedBuffer", double, 0, 0, 0)
+            @llvm.dx.resource.handlefrombinding(i32 4, i32 2, i32 -1, i32 10, 
i1 false, ptr @Array2.str)
+  %Array2_20_h = call target("dx.TypedBuffer", double, 0, 0, 0)
+            @llvm.dx.resource.handlefrombinding(i32 4, i32 2, i32 -1, i32 20, 
i1 false, ptr @Array2.str)
+
   ret void
 }
 
@@ -95,6 +106,7 @@ attributes #0 = { noinline nounwind "hlsl.shader"="compute" }
 ; CHECK: @Five = external constant %"StructuredBuffer<int16_t>"
 ; CHECK: @Six = external constant %"Buffer<uint32_t>"
 ; CHECK: @Array = external constant %"Buffer<float4>"
+; CHECK: @Array2 = external constant %"Buffer<double>"
 ; CHECK: @Seven = external constant %"Buffer<uint32_t>"
 
 ; CHECK: !dx.resources = !{[[ResList:[!][0-9]+]]}
@@ -102,7 +114,7 @@ attributes #0 = { noinline nounwind "hlsl.shader"="compute" 
}
 ; CHECK: [[ResList]] = !{[[SRVList:[!][0-9]+]], null, null, null}
 ; CHECK: [[SRVList]] = !{![[Zero:[0-9]+]], ![[One:[0-9]+]], ![[Two:[0-9]+]],
 ; CHECK-SAME: ![[Three:[0-9]+]], ![[Four:[0-9]+]], ![[Five:[0-9]+]],
-; CHECK-SAME: ![[Six:[0-9]+]], ![[Array:[0-9]+]], ![[Seven:[0-9]+]]}
+; CHECK-SAME: ![[Six:[0-9]+]], ![[Array:[0-9]+]], ![[Array2:[0-9]+]], 
![[Seven:[0-9]+]]}
 
 ; CHECK: ![[Zero]] = !{i32 0, ptr @Zero, !"Zero", i32 0, i32 0, i32 1, i32 10, 
i32 0, ![[Half:[0-9]+]]}
 ; CHECK: ![[Half]] = !{i32 0, i32 8}
@@ -118,4 +130,5 @@ attributes #0 = { noinline nounwind "hlsl.shader"="compute" 
}
 ; CHECK: ![[Six]] = !{i32 6, ptr @Six, !"Six", i32 2, i32 10, i32 1, i32 10, 
i32 0, ![[U64:[0-9]+]]}
 ; CHECK: ![[U64]] = !{i32 0, i32 7}
 ; CHECK: ![[Array]] = !{i32 7, ptr @Array, !"Array", i32 3, i32 4, i32 100, 
i32 10, i32 0, ![[Float]]}
-; CHECK: ![[Seven]] = !{i32 8, ptr @Seven, !"Seven", i32 5, i32 20, i32 1, i32 
10, i32 0, ![[U64]]}
+; CHECK: ![[Array2]] = !{i32 8, ptr @Array2, !"Array2", i32 4, i32 2, i32 -1, 
i32 10, i32 0, ![[Double]]}
+; CHECK: ![[Seven]] = !{i32 9, ptr @Seven, !"Seven", i32 5, i32 20, i32 1, i32 
10, i32 0, ![[U64]]}
diff --git a/llvm/test/CodeGen/DirectX/Metadata/uav_metadata.ll 
b/llvm/test/CodeGen/DirectX/Metadata/uav_metadata.ll
index 9893f8b9ea4d7..77f36dd40fd7c 100644
--- a/llvm/test/CodeGen/DirectX/Metadata/uav_metadata.ll
+++ b/llvm/test/CodeGen/DirectX/Metadata/uav_metadata.ll
@@ -1,6 +1,6 @@
 ; RUN: opt -S -dxil-translate-metadata < %s | FileCheck %s
 ; RUN: opt -S --passes="dxil-pretty-printer" < %s 2>&1 | FileCheck %s 
--check-prefix=PRINT
-; RUN: llc %s --filetype=asm -o - < %s 2>&1 | FileCheck %s 
--check-prefixes=CHECK,PRINT
+; RUN: llc %s --filetype=asm -o - 2>&1 | FileCheck %s 
--check-prefixes=CHECK,PRINT
 
 target datalayout = 
"e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
 target triple = "dxil-pc-shadermodel6.6-compute"
@@ -17,23 +17,25 @@ target triple = "dxil-pc-shadermodel6.6-compute"
 @Nine.str = private unnamed_addr constant [5 x i8] c"Nine\00", align 1
 @Ten.str = private unnamed_addr constant [4 x i8] c"Ten\00", align 1
 @Array.str = private unnamed_addr constant [6 x i8] c"Array\00", align 1
+@Array2.str = private unnamed_addr constant [7 x i8] c"Array2\00", align 1
 
 ; PRINT:; Resource Bindings:
 ; PRINT-NEXT:;
-; PRINT-NEXT:; Name                                 Type  Format         Dim   
   ID      HLSL Bind  Count
-; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- 
------- -------------- ------
-; PRINT-NEXT:; Zero                                  UAV     f16         buf   
   U0             u0     1
-; PRINT-NEXT:; One                                   UAV     f32         buf   
   U1             u1     1
-; PRINT-NEXT:; Two                                   UAV     f64         buf   
   U2             u2     1
-; PRINT-NEXT:; Three                                 UAV     i32         buf   
   U3             u3     1
-; PRINT-NEXT:; Four                                  UAV    byte         r/w   
   U4             u5     1
-; PRINT-NEXT:; Five                                  UAV  struct         r/w   
   U5             u6     1
-; PRINT-NEXT:; Six                                   UAV     i32         buf   
   U6             u7     1
-; PRINT-NEXT:; Seven                                 UAV  struct         r/w   
   U7             u8     1
-; PRINT-NEXT:; Eight                                 UAV    byte         r/w   
   U8             u9     1
-; PRINT-NEXT:; Nine                                  UAV     u64         buf   
   U9     u10,space2     1
-; PRINT-NEXT:; Array                                 UAV     f32         buf   
  U10      u4,space3   100
-; PRINT-NEXT:; Ten                                   UAV     u64         buf   
  U11     u22,space5     1
+; PRINT-NEXT:; Name                                 Type  Format         Dim   
   ID      HLSL Bind     Count
+; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- 
------- -------------- ---------
+; PRINT-NEXT:; Zero                                  UAV     f16         buf   
   U0             u0         1
+; PRINT-NEXT:; One                                   UAV     f32         buf   
   U1             u1         1
+; PRINT-NEXT:; Two                                   UAV     f64         buf   
   U2             u2         1
+; PRINT-NEXT:; Three                                 UAV     i32         buf   
   U3             u3         1
+; PRINT-NEXT:; Four                                  UAV    byte         r/w   
   U4             u5         1
+; PRINT-NEXT:; Five                                  UAV  struct         r/w   
   U5             u6         1
+; PRINT-NEXT:; Six                                   UAV     i32         buf   
   U6             u7         1
+; PRINT-NEXT:; Seven                                 UAV  struct         r/w   
   U7             u8         1
+; PRINT-NEXT:; Eight                                 UAV    byte         r/w   
   U8             u9         1
+; PRINT-NEXT:; Nine                                  UAV     u64         buf   
   U9     u10,space2         1
+; PRINT-NEXT:; Array                                 UAV     f32         buf   
  U10      u4,space3       100
+; PRINT-NEXT:; Array2                                UAV     f64         buf   
  U11      u2,space4 unbounded
+; PRINT-NEXT:; Ten                                   UAV     u64         buf   
  U12     u22,space5         1
 
 define void @test() #0 {
   ; RWBuffer<half4> Zero : register(u0)
@@ -78,13 +80,22 @@ define void @test() #0 {
 
   ; RWBuffer<float4> Array[100] : register(u4, space3);
   ; RWBuffer<float4> B1 = Array[30];
-  ; RWBuffer<float4> B1 = Array[42];
+  ; RWBuffer<float4> B2 = Array[42];
   ; resource array accesses should produce one metadata entry   
   %Array_30_h = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
             @llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 30, 
i1 false, ptr @Array.str)
   %Array_42_h = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
             @llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 42, 
i1 false, ptr @Array.str)
 
+  ; test unbounded resource array
+  ; RWBuffer<double> Array2[] : register(u2, space4);
+  ; RWBuffer<double> C1 = Array[10];
+  ; RWBuffer<double> C2 = Array[20];
+  %Array2_10_h = call target("dx.TypedBuffer", double, 1, 0, 0)
+            @llvm.dx.resource.handlefrombinding(i32 4, i32 2, i32 -1, i32 10, 
i1 false, ptr @Array2.str)
+  %Array2_20_h = call target("dx.TypedBuffer", double, 1, 0, 0)
+            @llvm.dx.resource.handlefrombinding(i32 4, i32 2, i32 -1, i32 20, 
i1 false, ptr @Array2.str)
+
   ; Same buffer type as Nine - should have the same type in metadata
   ; RWBuffer<double> Ten : register(u2);
   %Ten_h = call target("dx.TypedBuffer", i64, 1, 0, 0)
@@ -118,6 +129,7 @@ attributes #0 = { noinline nounwind "hlsl.shader"="compute" 
}
 ; CHECK: @Eight = external constant %RasterizerOrderedByteAddressBuffer
 ; CHECK: @Nine = external constant %"RWBuffer<uint32_t>"
 ; CHECK: @Array = external constant %"RWBuffer<float4>"
+; CHECK: @Array2 = external constant %"RWBuffer<double>"
 ; CHECK: @Ten = external constant %"RWBuffer<uint32_t>"
 
 ; CHECK: !dx.resources = !{[[ResList:[!][0-9]+]]}
@@ -126,7 +138,7 @@ attributes #0 = { noinline nounwind "hlsl.shader"="compute" 
}
 ; CHECK: [[UAVList]] = !{![[Zero:[0-9]+]], ![[One:[0-9]+]], ![[Two:[0-9]+]],
 ; CHECK-SAME: ![[Three:[0-9]+]], ![[Four:[0-9]+]], ![[Five:[0-9]+]],
 ; CHECK-SAME: ![[Six:[0-9]+]], ![[Seven:[0-9]+]], ![[Eight:[0-9]+]],
-; CHECK-SAME: ![[Nine:[0-9]+]], ![[Array:[0-9]+]], ![[Ten:[0-9]+]]}
+; CHECK-SAME: ![[Nine:[0-9]+]], ![[Array:[0-9]+]], ![[Array2:[0-9]+]], 
![[Ten:[0-9]+]]}
 
 ; CHECK: ![[Zero]] = !{i32 0, ptr @Zero, !"Zero", i32 0, i32 0, i32 1, i32 10, 
i1 false, i1 false, i1 false, ![[Half:[0-9]+]]}
 ; CHECK: ![[Half]] = !{i32 0, i32 8}
@@ -146,4 +158,5 @@ attributes #0 = { noinline nounwind "hlsl.shader"="compute" 
}
 ; CHECK: ![[Nine]] = !{i32 9, ptr @Nine, !"Nine", i32 2, i32 10, i32 1, i32 
10, i1 false, i1 false, i1 false, ![[U64:[0-9]+]]}
 ; CHECK: ![[U64]] = !{i32 0, i32 7}
 ; CHECK: ![[Array]] = !{i32 10, ptr @Array, !"Array", i32 3, i32 4, i32 100, 
i32 10, i1 false, i1 false, i1 false, ![[Float]]}
-; CHECK: ![[Ten]] = !{i32 11, ptr @Ten, !"Ten", i32 5, i32 22, i32 1, i32 10, 
i1 false, i1 false, i1 false, ![[U64:[0-9]+]]}
+; CHECK: ![[Array2]] = !{i32 11, ptr @Array2, !"Array2", i32 4, i32 2, i32 -1, 
i32 10, i1 false, i1 false, i1 false, ![[Double]]}
+; CHECK: ![[Ten]] = !{i32 12, ptr @Ten, !"Ten", i32 5, i32 22, i32 1, i32 10, 
i1 false, i1 false, i1 false, ![[U64:[0-9]+]]}

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