================ @@ -1213,11 +1213,17 @@ static void insertSpills(const FrameDataInfo &FrameData, coro::Shape &Shape) { for (const auto &A : FrameData.Allocas) { AllocaInst *Alloca = A.Alloca; UsersToUpdate.clear(); - for (User *U : Alloca->users()) { + for (User *U : make_early_inc_range(Alloca->users())) { auto *I = cast<Instruction>(U); - if (DT.dominates(Shape.CoroBegin, I)) + // It is meaningless to retain the lifetime intrinsics refer for the + // member of coroutine frames and the meaningless lifetime intrinsics + // are possible to block further optimizations. ---------------- ChuanqiXu9 wrote:
I feel the point is, the lifetime intrinsics are for allocas. And when we move them into the frame, the original lifetime intrinsics are naturally meaningless. To me, I feel it is meaningless to talk about whether or not the undefined intrinsics are correct or not. https://github.com/llvm/llvm-project/pull/147448 _______________________________________________ llvm-branch-commits mailing list llvm-branch-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-branch-commits