arsenm wrote:

> > > * BuildVector w/one non-zero non-undef source, repeated 100 times (i.e. 
> > > splat or select of two splats)
> > 
> > 
> > I don't follow, this is a 2 element vector, how can you have 100 variants?
> 
> Isn't the condition in code in terms of VecIn.size() == 2? I believe that 
> VecIn is the _unique_ input elements, right? Which is distinct from the 
> number of elements in the destination type? (Am I just misreading? I only 
> skimmed this.)



> 
> > > If the target isn't optimally lowering the splat or select of splat case 
> > > in the shuffle lowering, maybe we should just adjust the target lowering 
> > > to do so?t
> > 
> > 
> > It's not a lowering issue, it's the effect on every other combine. We'd 
> > have to special case 1 element + 1 undef shuffles everywhere we handle 
> > extract_vector_elt now, which is just excessive complexity. #122671 is 
> > almost an alternative in one instance, but still shows expanding complexity 
> > of handling this edge case.
> 
> Honestly, #122671 (from the review description only) sounds like a worthwhile 
> change. That's not a hugely compelling argument here. Let's settle the prior 
> point, and then return to this. If I'm just misreading something, let's not 
> waste time discussing this.




https://github.com/llvm/llvm-project/pull/122672
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