I have two breakpoint inside methods that are called every frame (C++ project using Unreal), and every time one of them is reached, I evaluate one expression (I'm being able to reproduce this using an undefined name, say "undefinedVariable"). After a few iterations (usually tens), the time it takes for LLDB to say that name doesn't exist increases, despite being the same expression, at the same breakpoint and the call stack remaining unchanged.
I've noticed that the number of lexical Decl queries and imports conducted by Clang reported in 'Local metrics' increase. They go from: Number of visible Decl queries by name : 29 Number of lexical Decl queries : 9 Number of imports initiated by LLDB : 15 Number of imports conducted by Clang : 827 Number of Decls completed : 5 Number of records laid out : 2 To: Number of visible Decl queries by name : 29 Number of lexical Decl queries : 14 Number of imports initiated by LLDB : 15 Number of imports conducted by Clang : 1342 Number of Decls completed : 5 Number of records laid out : 2 Also, the number of SymbolFileDWARF operations in the logs jumps from 366 to 406. So, I've got two questions. 1) Is it safe to say that those extra imports and Decl queries are responsible for the performance loss? 2) Why do they happen? Thanks!
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