Yes Greg, this was my expectation that it should not return until stops on break-point. But I had to downgrade sequentially from 5.0 to 4.0 to 3.9 to make it work as expected.
Can I get some diagnostics? Any log files? 2017-02-13 20:11 GMT+03:00 Greg Clayton <gclay...@apple.com>: > The example code is: > > #!/usr/bin/python > > import lldb > import os > > def disassemble_instructions(insts): > for i in insts: > print i > # Set the path to the executable to debug > exe = "./a.out" > # Create a new debugger instance > debugger = lldb.SBDebugger.Create() > # When we step or continue, don't return from the function until the process > # stops. Otherwise we would have to handle the process events ourselves > which, while doable is > #a little tricky. We do this by setting the async mode to false. > debugger.SetAsync (False) > # Create a target from a file and arch > print "Creating a target for '%s'" % exe > > target = debugger.CreateTargetWithFileAndArch (exe, lldb.LLDB_ARCH_DEFAULT) > > if target: > # If the target is valid set a breakpoint at main > main_bp = target.BreakpointCreateByName ("main", > target.GetExecutable().GetFilename()); > > print main_bp > > # Launch the process. Since we specified synchronous mode, we won't return > # from this function until we hit the breakpoint at main > process = target.LaunchSimple (None, None, os.getcwd()) > > # Make sure the launch went ok > if process: > # Print some simple process info > state = process.GetState () > print process > if state == lldb.eStateStopped: > # Get the first thread > thread = process.GetThreadAtIndex (0) > if thread: > # Print some simple thread info > print thread > # Get the first frame > frame = thread.GetFrameAtIndex (0) > if frame: > # Print some simple frame info > print frame > function = frame.GetFunction() > # See if we have debug info (a function) > if function: > # We do have a function, print some info for the > function > print function > # Now get all instructions for this function and > print them > insts = function.GetInstructions(target) > disassemble_instructions (insts) > else: > # See if we have a symbol in the symbol table for > where we stopped > symbol = frame.GetSymbol(); > if symbol: > # We do have a symbol, print some info for the > symbol > print symbol > > > We set the async mode to false, so target.LaunchSimple() should not return > until the process is stopped or exited. Note in your example it is > returning with "state = launching", so this is what is failing. For some > reason synchronous mode is not being obeyed. > > Greg > > On Feb 11, 2017, at 10:07 AM, Roman Popov via lldb-dev < > lldb-dev@lists.llvm.org> wrote: > > I'm testing example from https://lldb.llvm.org/python-reference.html > (USING THE LLDB.PY MODULE IN PYTHON) on Ubuntu 16.04 > > For some reason it works only with LLDB 3.9, is it because LLDB 4.0/5.0 > are not stable yet? > > #5.0 -- Does not work > > deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial main > > # 3.9 -- Works > > deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-3.9 main > > # 4.0 -- Does not work > > deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-4.0 main > > > >clang-5.0 -g test.cpp > > >./python_example.py > > Creating a target for './a.out' > SBBreakpoint: id = 1, name = 'main', locations = 1 > SBProcess: pid = 0, state = launching, threads = 0, executable = a.out > > Thanks, > Roman > _______________________________________________ > lldb-dev mailing list > lldb-dev@lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > > >
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