It's possible they weren't supported in the past, but creating Frameworks is definitely supported now.
https://cmake.org/cmake/help/v3.6/manual/cmake-buildsystem.7.html#apple-frameworks https://cmake.org/cmake/help/v3.6/prop_tgt/FRAMEWORK.html#prop_tgt:FRAMEWORK Here's a more detailed example. https://gitlab.kitware.com/cmake/cmake/blob/v3.6.2/Tests/Framework/CMakeLists.txt On Fri, Sep 9, 2016 at 10:34 AM Greg Clayton via lldb-dev < lldb-dev@lists.llvm.org> wrote: > The biggest issue with trying to use cmake on macOS is that there is no > support for building frameworks, please correct me if I am wrong. The xcode > build will build a "LLDB.framework" that contains all headers and the > shared library, and the "lldb" command line tool that links against that. > We really want the LLDB.framework since it gives us a bundle like directory > that contains everything we need. Current the LLDB.framework contains: > - LLDB headers > - clang headers needed for expression compilation where the compiler > parses modules > - associated binaries needed for debugging (lldb-server, lldb-argdumper, > debugserver, darwin-debug > - Python module and packages > - XPC services for debugging as root > > I believe the normal cmake build just will build a lldb.dylib or lldb.so > instead of a LLDB.framework. Then you would need to find a place for all of > the remaining stuff just like you have to do on linux. > > With MacPorts, do all projects tend to not build frameworks, or do some > build frameworks? > > Greg Clayton > > On Sep 9, 2016, at 1:55 AM, René J.V. Bertin via lldb-dev < > lldb-dev@lists.llvm.org> wrote: > > > > Hi, > > > > I've been working on a MacPorts port for lldb (MacPorts already provides > ports for llvm and clang; cf. https://trac.macports.org/ticket/45251). > Using the Xcode project isn't really an option here, so I've based my > approach on the instructions for building using CMake on *n*x. > > > > In short: > > > > - unpack llvm sources > > - unpack lldb sources in the expected location in the llvm tree > > - call cmake from an out-of-tree build directory pointing it to the > toplevel CMakeLists.txt (i.e. the one in llvm-src) > > - call make in the lldb subdir under the build directory > (build/tools/lldb). > > > > The nice thing with CMake's Makefiles generator is that it is usually > able to figure out what needs to be built from upstreams when make is > called in a project subdirectory, and this works with lldb. > > > > Yet I've been asked to look into the possibility of building *just* > lldb, using whatever dependencies it requires from the already installed > llvm+clang directory. > > > > I'm presuming that there might be a benefit to that approach on other > Unices too. Has anyone tried whether this is the case, assuming that it's > actually possible? > > > > NB: MacPorts' port:lldb will depend on port:llvm and port:clang, so > prebuilt dependencies will be available, as long as nothing is required > that is omitted from a standard install. > > > > Thanks, > > René > > _______________________________________________ > > lldb-dev mailing list > > lldb-dev@lists.llvm.org > > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > > _______________________________________________ > lldb-dev mailing list > lldb-dev@lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev >
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