> I also checked the current HEAD of the lldb source tree to see if there are 
> any changes, compared with my older revision. There is only a slight 
> difference in how Symbols::LoadExecutableSymbolFile uses the /usr/lib/debug 
> directory:
> 
> // Some debug files may stored in the module directory like this:
> //   /usr/lib/debug/usr/lib/library.so.debug
> if (!file_dir.IsEmpty())
>    files.push_back (dirname + file_dir.AsCString() + "/" ++ symbol_filename);
> 
> 
> 
> This would be in fact the solution to my problem, if it wouldn't use the 
> symbol_filename (which contains a uuid, something the *-dbg packages don't 
> have).
> 
> 
> Well, what do you think?
> 

That sounds like a valid plan.
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