> I also checked the current HEAD of the lldb source tree to see if there are > any changes, compared with my older revision. There is only a slight > difference in how Symbols::LoadExecutableSymbolFile uses the /usr/lib/debug > directory: > > // Some debug files may stored in the module directory like this: > // /usr/lib/debug/usr/lib/library.so.debug > if (!file_dir.IsEmpty()) > files.push_back (dirname + file_dir.AsCString() + "/" ++ symbol_filename); > > > > This would be in fact the solution to my problem, if it wouldn't use the > symbol_filename (which contains a uuid, something the *-dbg packages don't > have). > > > Well, what do you think? >
That sounds like a valid plan. _______________________________________________ lldb-dev mailing list lldb-dev@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev