In the LLDB project, you have 3 different defines: LLDB_CONFIGURATION_DEBUG LLDB_CONFIGURATION_RELEASE LLDB_CONFIGURATION_BUILD_AND_INTEGRATION
I can easily set this up to be set for the various build types in cmake, but I'd like to make sure we all agree about what should happen first: CMAKE_BUILD_TYPE = Debug: Add LLDB_CONFIGURATION_DEBUG CMAKE_BUILD_TYPE = RelWithDebinfo: Add LLDB_CONFIGURATION_RELEASE CMAKE_BUILD_TYPE = Release: Add LLDB_CONFIGURATION_BUILD_AND_INTEGRATION This seems right to me as there are some usages of LLDB_CONFIGURATION_RELEASE that appear to be useful with debugging. Does that seem to be correct? - Bruce On Thu, Oct 8, 2015 at 2:44 AM, Greg Clayton via lldb-dev < lldb-dev@lists.llvm.org> wrote: > We set this manually in the Xcode project for "Debug" and "DebugClang" > build variants. The cmake should be able to do the same, but I am not sure > if it is. Feel free to make it do so. I am not very good with cmake, so I > won't be much help. > > Greg > > > On Oct 7, 2015, at 11:09 AM, Eugene Birukov <eugen...@hotmail.com> > wrote: > > > > Thanks! > > > > A newbie question then: how to trigger LLDB_CONFIGURATION_DEBUG when I > run cmake? I am sure that I built debug version, but packet timeout is > still 1 to me. > > > > (gdb) p m_packet_timeout > > $1 = 1 > > > > > > > Subject: Re: [lldb-dev] How to debug LLDB server? > > > From: gclay...@apple.com > > > Date: Wed, 7 Oct 2015 11:04:45 -0700 > > > CC: lldb-dev@lists.llvm.org > > > To: eugen...@hotmail.com > > > > > > Most calls for lldb-server should use an instance variable > GDBRemoteCommunication::m_packet_timeout which you could then modify. But > this timeout you are talking about is the time that the expression can take > when running. I would just bump these up temporarily while you are > debugging to avoid the timeouts. Just don't check it in. > > > > > > So for GDB Remote packets, we already bump the timeout up in the > GDBRemoteCommunication constructor: > > > > > > #ifdef LLDB_CONFIGURATION_DEBUG > > > m_packet_timeout (1000), > > > #else > > > m_packet_timeout (1), > > > #endif > > > > > > > > > Anything else is probably expression timeouts and you will need to > manually bump those up in order to debug, or you could do the same thing as > the GDB Remote in InferiorCallPOSIX.cpp: > > > > > > #ifdef LLDB_CONFIGURATION_DEBUG > > > options.SetTimeoutUsec(50000000); > > > #else > > > options.SetTimeoutUsec(500000); > > > #endif > > > > > > > > > > On Oct 7, 2015, at 10:33 AM, Eugene Birukov via lldb-dev < > lldb-dev@lists.llvm.org> wrote: > > > > > > > > Hello, > > > > > > > > I am trying to see what is going inside LLDB server 3.7.0 but there > are a lot of timeouts scattered everywhere. Say, InferiorCallPOSIX.cpp:74 > sets hard-coded timeout to 500,000us, etc. These timeouts fire if I spend > any time on breakpoint inside server and make debugging experience > miserable. Is there any way to turn them all off? > > > > > > > > BTW, I am using LLDB as a C++ API, not as standalone program, but I > have debugger attached to it and can alter its memory state. > > > > > > > > Thanks, > > > > Eugene > > > > > > > > _______________________________________________ > > > > lldb-dev mailing list > > > > lldb-dev@lists.llvm.org > > > > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > > > > > _______________________________________________ > lldb-dev mailing list > lldb-dev@lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev >
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