clayborg added inline comments.
================ Comment at: tools/lldb-mi/MICmdCmdVar.cpp:525-526 + // Don't go down into pointers or references, to avoid a loop + lldb::SBType valueType = member.GetType(); + if (!valueType.IsPointerType() && !valueType.IsReferenceType()) + if (ExamineSBValueForChange(member, vrwbChanged) && vrwbChanged) ---------------- Better to keep this to 1 API call by using "uint32_t SBValue::GetTypeFlags()". That call returns a bunch of type info bits that will be set from lldb::TypeFlags and it allows you to get all of the info you need on a type pretty quickly: ``` // Skip pointers and references to avoid infinite loop if (member.GetType().GetTypeFlags() & (lldb::eTypeIsPointer | lldb::eTypeIsReference)) continue; ``` https://reviews.llvm.org/D37154 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits