================
@@ -434,6 +442,19 @@ static void GetTypeLookupContextImpl(DWARFDIE die,
     auto push_ctx = [&](CompilerContextKind kind, llvm::StringRef name) {
       context.push_back({kind, ConstString(name)});
     };
+
+    // Since mangled names are unique there's no need to build an entire 
context.
+    if (use_mangled_name) {
+      push_ctx(CompilerContextKind::AnyType, die.GetMangledName());
+      return;
+    }
+
+    // If there is no name, then there is no need to look anything up for this
+    // DIE.
+       const char *name = die.GetName();
----------------
Michael137 wrote:

why is this required now, whereas it wasn't before?

https://github.com/llvm/llvm-project/pull/113007
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