On Mon, Sep 12, 2016 at 6:24 PM Jim Ingham <jing...@apple.com> wrote:
> I see the whole content, but I'll reply to this one so the reply doesn't > get truncated on your end... > > > On Sep 12, 2016, at 6:03 PM, Zachary Turner <ztur...@google.com> wrote: > > > > > > Immediately, very little. A small amount of performance, since > comparing StringRefs is faster than comparing null terminated stings, since > the length is stored with the string it can use memcmp instead of strcmp. > > > > From a big picture perspective, quite a lot IMO. StringRef has numerous > methods which are extremely useful and not easy to reproduce correctly. > Also, If you do the comparison many times, you only pay for the length > computation once. > > > > Also, this email is so long that it's truncating in my email reader. So > I'm not sure if the second part of my email went through. It's possible > your reader is better than mine at handling large emails, but I'm copying > the answer to your second question below just in case you also didn't see > it. > > > > Thanks for the comments. > > > > > > I don't see the benefit of using StringRef's to return all the key > names. I'm generally only ever going to pass them to the StructuredData > API's, which makes them into StringRef's transparently on the way in. How > would building StringRefs help here? > > > > > You also suggested changing a bunch of BreakpointOption API to > return StringRef's. OTOH this CL just mechanically changed from m_options > to m_options_up, so changing the API was not part of the patches intent. > OTOH most of these options (condition, thread name, etc) can take and > return NULL strings. I didn't think StringRef's handled null strings well, > was I wrong about that? And again, what would I gain by making these > StringRef's? I'm just going to stash them away in some storage the object > owns, and I'm not going to ever share the storage with the caller. So > least common denominator (const char *) seems a better choice here. If the > caller wants a StringRef they are welcome to make one. > > > > Right, but making the StringRef incurs a length computation. That's not > something you want to do over and over. It's guaranteed someone somewhere > is going to compute the length, so it's better to do it once upfront, and > allow everyone else to never have to do it again. > > Maybe I don't understand how StringRef's work. I thought they just > wrapped some foreign storage - a string constant, char * or std::string? > So for the length computation to be shared for an object handing out > StringRef's, the object would have to keep both the string and it's > associated StringRef. If the functions just RETURN a StringRef that wraps > a string constant, you'll calculate the length every time. So IIUC: > > static const char *GetSerializationKey() { return "Breakpoint"; } > > becomes: > > static StringRef GetSerializationKey() { static const StringRef > contents("Breakpoint"); return contents; } > > except now this has a non-trivial constructor, so I should really put a > std::once around the initializer, right? That just seems like way more > trouble than it is worth to keep from computing a length a couple of times. > > > > > On the other hand, using a StringRef gives you many advantages. Unless > you know every possible way in which these strings will ever be used, who > knows what someone might want to do with it? What if someone wants to take > one of these strings, check if some other string starts with it, and chop > it off if so? You could either write: > > > > if (strncmp(GetName(), str.c_str(), strlen(GetName()) == 0) > > str2 = str.substr(strlen(GetName())); > > > > which there's a good chance will be either wrong or suboptimal, or you > could write: > > > > str.consume_front(GetName()); > > > > which is both easier to understand, obviously correct, and optimal from > a performance standpoint. > > > > const char* should almost never be used for anything unless you > absolutely must interface with a C-api for which there is no good > equivalent on StringRef (very rare). > > Hum. I would say "If you want to start parsing up a string, put it in a > StringRef, you'll like it..." But if you are handing out a string > constant, "const char *" is fine, and the consumers can dress it up if they > want. > > > > > Since we currently use const char* in many places, this sometimes makies > interfacing difficult, but as more common classes move to StringRef, this > will go away and almost all code will become faster and easier to > understand. > > > > You are right that StringRefs don't handle null strings, but they do > handle empty strings, and it's not common that empty and null need to be > treated as distinct values. > > The classes you reference treat nullptr as "not set". I could go change > that too, but I'd rather write some tests. > > Jim > > > Also thought of something else. Many compilers optimize strlen of string literals so it computes it at compile-time. (Some don't, and for those I'm in the process of adding a new new constructor to StringRef that achieves the same effect). So, when you construct a StringRef from a string literal, there are actually *0* runtime length computations. Now sure, a function like const char * getFizzbuzz() { return "Fizzbuzz"; } is going to be inlined, so if you write int len = strlen(getFizzbuzz()) on these compilers you will not incur a length computation. But if you do this: int work(const char *str) { int x = ::strlen(str); // stuff } work(getFizzbuzz()); then there's a good chance that `work` isn't inlined, and this won't be optimized (plus, it will never be optimized on compilers which don't support this optimization). On the other hand, if you have the following: StringRef getFizzbuzz() { return "Fizzbuzz"; } int work(StringRef str) { int x = str.size(); } work(getFizzbuzz()); Then there will be no length computations on any compiler regardless of optimization settings, even in debug mode.
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