Hi, I also filed bug 26842 <https://llvm.org/bugs/show_bug.cgi?id=26842>, I wasn't sure if both a bug report and mail here were required?
As described there, there's a segfault if the list of frames in the "Threads" GUI window is open and a "continue" is made to somewhere where the frame list is different. After filing the bug report it occurred to me that the segfault might only be triggered if the list of threads also changes. I'm not sure but I can provide an example program if required but I still think it's very easy to reproduce. The reason the crash occurs is described on the bug report, and a patch of a proposed fix is attached here. It's literally two lines - I haven't added any tests because it's the GUI and requires human interaction, and I have no idea how to automate that. Thanks, Mark.
=================================================================== --- source/Core/IOHandler.cpp (revision 262725) +++ source/Core/IOHandler.cpp (working copy) @@ -3309,6 +3309,7 @@ TreeItem t (&item, *m_frame_delegate_sp, false); size_t num_frames = thread_sp->GetStackFrameCount(); + item.ClearChildren(); // Clear first so that "t" is applied to all elements in the Resize item.Resize (num_frames, t); for (size_t i=0; i<num_frames; ++i) { @@ -3419,6 +3420,7 @@ ThreadList &threads = process_sp->GetThreadList(); Mutex::Locker locker (threads.GetMutex()); size_t num_threads = threads.GetSize(); + item.ClearChildren(); // Clear first so that "t" is applied to all elements in the Resize item.Resize (num_threads, t); for (size_t i=0; i<num_threads; ++i)
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