On Mon, Feb 10, 2014 at 11:17:38AM +0000, David Laight wrote:
> > > However, your other solutions are better.
> > >
> > >
> > > > > >
> > > > > > mask = (FM & 1);
> > > > > > mask |= (FM << 3) & 0x10;
> > > > > > mask |= (FM << 6) & 0x100;
> > > > > > mask |= (FM << 9) & 0x1000;
> > > > > > mask |= (FM << 12) & 0x10000;
> > > > > > mask |= (FM << 15) & 0x100000;
> > > > > > mask |= (FM << 18) & 0x1000000;
> > > > > > mask |= (FM << 21) & 0x10000000;
> > > > > > mask *= 15;
> > > > > >
> > > > > > should do the job, in less code space and without a single branch.
> ...
> > > > > > Another way of optomizing this could be:
> > > > > >
> > > > > > mask = (FM & 0x0f) | ((FM << 12) & 0x000f0000);
> > > > > > mask = (mask & 0x00030003) | ((mask << 6) & 0x03030303);
> > > > > > mask = (mask & 0x01010101) | ((mask << 3) & 0x10101010);
> > > > > > mask *= 15;
> ...
> > Ok, if you have measured that method1 is faster than method2, let us go for 
> > it.
> > I believe method2 would be faster if you had a large out-of-order execution
> > window, because more parallelism can be extracted from it, but this is 
> > probably
> > only true for high end cores, which do not need FPU emulation in the first 
> > place.
> 
> FWIW the second has a long dependency chain on 'mask', whereas the first can 
> execute
> the shift/and in any order and then merge the results.
> So on most superscalar cpu, or one with result delays for arithmetic, the 
> first
> is likely to be faster.

I disagree, perhaps mostly because the compiler is not clever enough, but right
now the code for solution 1 is (actually I have rewritten the code
and it reads:

        mask = (FM & 1)
                        | ((FM << 3) & 0x10)
                        | ((FM << 6) & 0x100)
                        | ((FM << 9) & 0x1000)
                        | ((FM << 12) & 0x10000)
                        | ((FM << 15) & 0x100000)
                        | ((FM << 18) & 0x1000000)
                        | ((FM << 21) & 0x10000000);
to avoid sequence point in case it hampers the compiler)

and the output is:

        rlwinm 10,3,3,27,27      # D.11621, FM,,
        rlwinm 9,3,6,23,23       # D.11621, FM,,
        or 9,10,9        #, D.11621, D.11621, D.11621
        rlwinm 10,3,0,31,31      # D.11621, FM,
        or 9,9,10        #, D.11621, D.11621, D.11621
        rlwinm 10,3,9,19,19      # D.11621, FM,,
        or 9,9,10        #, D.11621, D.11621, D.11621
        rlwinm 10,3,12,15,15     # D.11621, FM,,
        or 9,9,10        #, D.11621, D.11621, D.11621
        rlwinm 10,3,15,11,11     # D.11621, FM,,
        or 9,9,10        #, D.11621, D.11621, D.11621
        rlwinm 10,3,18,7,7       # D.11621, FM,,
        or 9,9,10        #, D.11621, D.11621, D.11621
        rlwinm 3,3,21,3,3        # D.11621, FM,,
        or 9,9,3         #, mask, D.11621, D.11621
        mulli 9,9,15     # mask, mask,

see that r9 is used 7 times as both input and output operand, plus
once for rlwinm. This gives a dependency length of 8 at least.

In the other case (I've deleted the code) the dependency length
was significantly shorter. In any case that one is fewer instructions, 
which is good for occasional use. 

        Gabriel
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