Yup. The idea is to map the first 16MB of MEM1 with a BAT.
Mapping the whole 24MB with BATs may not be possible because we
want the framebuffer
in MEM1 for performance reasons.
How big is the fb ?
A bit more than a megabyte, something like that.
We have plenty of BATs on these things... so one 16M
for the low mem and one 64M for the "high" mem, that leaves something
like 6 to manage as much as possible up to the fb :-)
The CXe in the gamecube has only four BATs though.
In all code I have done for the XFB, I map it like any other RAM and
dcbst it after writing to it. Maybe that is slower though, WIMG=0100
might be better. Dunno.
Segher
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