play_dead() doesn't return.  Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Signed-off-by: Josh Poimboeuf <jpoim...@kernel.org>
---
 arch/loongarch/kernel/smp.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/arch/loongarch/kernel/smp.c b/arch/loongarch/kernel/smp.c
index 8c6e227cb29d..51f328169a7b 100644
--- a/arch/loongarch/kernel/smp.c
+++ b/arch/loongarch/kernel/smp.c
@@ -336,7 +336,7 @@ void play_dead(void)
        iocsr_write32(0xffffffff, LOONGARCH_IOCSR_IPI_CLEAR);
 
        init_fn();
-       unreachable();
+       BUG();
 }
 
 #endif
-- 
2.39.1

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