rol32(x, 16) will do the rotate using rlwinm.

No need to open code using inline assembly.

Signed-off-by: Christophe Leroy <christophe.le...@csgroup.eu>
---
 arch/powerpc/include/asm/checksum.h | 17 +++++++++--------
 1 file changed, 9 insertions(+), 8 deletions(-)

diff --git a/arch/powerpc/include/asm/checksum.h 
b/arch/powerpc/include/asm/checksum.h
index 8321f6053a67..4b573a3b7e17 100644
--- a/arch/powerpc/include/asm/checksum.h
+++ b/arch/powerpc/include/asm/checksum.h
@@ -38,14 +38,15 @@ extern __wsum csum_and_copy_to_user(const void *src, void 
__user *dst,
  */
 static inline __sum16 csum_fold(__wsum sum)
 {
-       unsigned int tmp;
-
-       /* swap the two 16-bit halves of sum */
-       __asm__("rlwinm %0,%1,16,0,31" : "=r" (tmp) : "r" (sum));
-       /* if there is a carry from adding the two 16-bit halves,
-          it will carry from the lower half into the upper half,
-          giving us the correct sum in the upper half. */
-       return (__force __sum16)(~((__force u32)sum + tmp) >> 16);
+       u32 tmp = (__force u32)sum;
+
+       /*
+        * swap the two 16-bit halves of sum
+        * if there is a carry from adding the two 16-bit halves,
+        * it will carry from the lower half into the upper half,
+        * giving us the correct sum in the upper half.
+        */
+       return (__force __sum16)(~(tmp + rol32(tmp, 16)) >> 16);
 }
 
 static inline u32 from64to32(u64 x)
-- 
2.34.1

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