* Valentin Schneider <valentin.schnei...@arm.com> [2021-05-24 15:16:09]:
> On 21/05/21 14:58, Srikar Dronamraju wrote: > > * Peter Zijlstra <pet...@infradead.org> [2021-05-21 10:14:10]: > > > >> On Fri, May 21, 2021 at 08:08:02AM +0530, Srikar Dronamraju wrote: > >> > * Peter Zijlstra <pet...@infradead.org> [2021-05-20 20:56:31]: > >> > > >> > > On Thu, May 20, 2021 at 09:14:25PM +0530, Srikar Dronamraju wrote: > >> > > > Currently scheduler populates the distance map by looking at distance > >> > > > of each node from all other nodes. This should work for most > >> > > > architectures and platforms. > >> > > > > >> > > > However there are some architectures like POWER that may not expose > >> > > > the distance of nodes that are not yet onlined because those > >> > > > resources > >> > > > are not yet allocated to the OS instance. Such architectures have > >> > > > other means to provide valid distance data for the current platform. > >> > > > > >> > > > For example distance info from numactl from a fully populated 8 node > >> > > > system at boot may look like this. > >> > > > > >> > > > node distances: > >> > > > node 0 1 2 3 4 5 6 7 > >> > > > 0: 10 20 40 40 40 40 40 40 > >> > > > 1: 20 10 40 40 40 40 40 40 > >> > > > 2: 40 40 10 20 40 40 40 40 > >> > > > 3: 40 40 20 10 40 40 40 40 > >> > > > 4: 40 40 40 40 10 20 40 40 > >> > > > 5: 40 40 40 40 20 10 40 40 > >> > > > 6: 40 40 40 40 40 40 10 20 > >> > > > 7: 40 40 40 40 40 40 20 10 > >> > > > > >> > > > However the same system when only two nodes are online at boot, then > >> > > > the > >> > > > numa topology will look like > >> > > > node distances: > >> > > > node 0 1 > >> > > > 0: 10 20 > >> > > > 1: 20 10 > >> > > > > >> > > > It may be implementation dependent on what node_distance(0,3) where > >> > > > node 0 is online and node 3 is offline. In POWER case, it returns > >> > > > LOCAL_DISTANCE(10). Here at boot the scheduler would assume that the > >> > > > max > >> > > > distance between nodes is 20. However that would not be true. > >> > > > > >> > > > When Nodes are onlined and CPUs from those nodes are hotplugged, > >> > > > the max node distance would be 40. > >> > > > > >> > > > To handle such scenarios, let scheduler allow architectures to > >> > > > populate > >> > > > the distance map. Architectures that like to populate the distance > >> > > > map > >> > > > can overload arch_populate_distance_map(). > >> > > > >> > > Why? Why can't your node_distance() DTRT? The arch interface is > >> > > nr_node_ids and node_distance(), I don't see why we need something new > >> > > and then replace one special use of it. > >> > > > >> > > By virtue of you being able to actually implement this new hook, you > >> > > supposedly can actually do node_distance() right too. > >> > > >> > Since for an offline node, arch interface code doesn't have the info. > >> > As far as I know/understand, in POWER, unless there is an active memory > >> > or > >> > CPU that's getting onlined, arch can't fetch the correct node distance. > >> > > >> > Taking the above example: node 3 is offline, then node_distance of (3,X) > >> > where X is anything other than 3, is not reliable. The moment node 3 is > >> > onlined, the node distance is reliable. > >> > > >> > This problem will not happen even on POWER if all the nodes have either > >> > memory or CPUs active at the time of boot. > >> > >> But then how can you implement this new hook? Going by the fact that > >> both nr_node_ids and distance_ref_points_depth are fixed, how many > >> possible __node_distance() configurations are there left? > >> > > > > distance_ref_point_depth is provided as a different property and is readily > > available at boot. The new api will use just use that. So based on the > > distance_ref_point_depth, we know all possible node distances for that > > platform. > > > > For an offline node, we don't have that specific nodes distance_lookup_table > > array entries. Each array would be of distance_ref_point_depth entries. > > Without the distance_lookup_table for an array populated, we will not be > > able to tell how far the node is with respect to other nodes. > > > > We can lookup the correct distance_lookup_table for a node based on memory > > or the CPUs attached to that node. Since in an offline node, both of them > > would not be around, the distance_lookup_table will have stale values. > > > > Ok so from your arch you can figure out the *size* of the set of unique > distances, but not the individual node_distance(a, b)... That's quite > unfortunate. Yes, thats true. > > I suppose one way to avoid the hook would be to write some "fake" distance > values into your distance_lookup_table[] for offline nodes using your > distance_ref_point_depth thing, i.e. ensure an iteration of > node_distance(a, b) covers all distance values [1]. You can then keep patch > 3 around, and that should roughly be it. > Yes, this would suffice but to me its not very clean. static int found[distance_ref_point_depth]; for_each_node(node){ int i, nd, distance = LOCAL_DISTANCE; goto out; nd = node_distance(node, first_online_node) for (i=0; i < distance_ref_point_depth; i++, distance *= 2) { if (node_online) { if (distance != nd) continue; found[i] ++; break; } if (found[i]) continue; distance_lookup_table[node][i] = distance_lookup_table[first_online_node][i]; found[i] ++; break; } } But do note: We are setting a precedent for node distance between two nodes to change. > > >> The example provided above does not suggest there's much room for > >> alternatives, and hence for actual need of this new interface. > >> > > > > -- > > Thanks and Regards > > Srikar Dronamraju -- Thanks and Regards Srikar Dronamraju