On 20.01.20 08:48, Michal Hocko wrote: > On Fri 17-01-20 08:57:51, Dan Williams wrote: > [...] >> Unless the user is willing to hold the device_hotplug_lock over the >> evaluation then the result is unreliable. > > Do we want to hold the device_hotplug_lock from this user readable file > in the first place? My book says that this just waits to become a > problem.
It was the "big hammer" solution for this RFC. I think we could do with a try_lock() on the device_lock() paired with a device->removed flag. The latter is helpful for properly catching zombie devices on the onlining/offlining path either way (and on my todo list). > > Really, the interface is flawed and should have never been merged in the > first place. We cannot simply remove it altogether I am afraid so let's > at least remove the bogus code and pretend that the world is a better > place where everything is removable except the reality sucks... As I expressed already, the interface works as designed/documented and has been used like that for years. I tend to agree that it never should have been merged like that. We have (at least) two places that are racy (with concurrent memory hotplug): 1. /sys/.../memoryX/removable - a) make it always return yes and make the interface useless - b) add proper locking and keep it running as is (e.g., so David can identify offlineable memory blocks :) ). 2. /sys/.../memoryX/valid_zones - a) always return "none" if the memory is online - b) add proper locking and keep it running as is - c) cache the result ("zone") when a block is onlined (e.g., in mem->zone. If it is NULL, either mixed zones or unknown) At least 2. already scream for a proper device_lock() locking as the mem->state is not stable across the function call. 1a and 2a are the easiest solutions but remove all ways to identify if a memory block could theoretically be offlined - without trying (especially, also to identify the MOVABLE zone). I tend to prefer 1b) and 2c), paired with proper device_lock() locking. We don't affect existing use cases but are able to simplify the code + fix the races. What's your opinion? Any alternatives? -- Thanks, David / dhildenb