On Mon, Oct 23, 2017 at 03:13:45PM +0530, Aneesh Kumar K.V wrote: > Balbir Singh <bsinghar...@gmail.com> writes: > > > On Fri, 8 Sep 2017 15:44:54 -0700 > > Ram Pai <linux...@us.ibm.com> wrote: > > > >> cleanup the bits corresponding to a key in the AMR, and IAMR > >> register, when the key is newly allocated/activated or is freed. > >> We dont want some residual bits cause the hardware enforce > >> unintended behavior when the key is activated or freed. > >> > >> Signed-off-by: Ram Pai <linux...@us.ibm.com> > >> --- > >> arch/powerpc/include/asm/pkeys.h | 12 ++++++++++++ > >> 1 files changed, 12 insertions(+), 0 deletions(-) > >> > >> diff --git a/arch/powerpc/include/asm/pkeys.h > >> b/arch/powerpc/include/asm/pkeys.h > >> index 5a83ed7..53bf13b 100644 > >> --- a/arch/powerpc/include/asm/pkeys.h > >> +++ b/arch/powerpc/include/asm/pkeys.h > >> @@ -54,6 +54,8 @@ static inline bool mm_pkey_is_allocated(struct mm_struct > >> *mm, int pkey) > >> mm_set_pkey_is_allocated(mm, pkey)); > >> } > >> > >> +extern void __arch_activate_pkey(int pkey); > >> +extern void __arch_deactivate_pkey(int pkey); > >> /* > >> * Returns a positive, 5-bit key on success, or -1 on failure. > >> */ > >> @@ -80,6 +82,12 @@ static inline int mm_pkey_alloc(struct mm_struct *mm) > >> > >> ret = ffz((u32)mm_pkey_allocation_map(mm)); > >> mm_set_pkey_allocated(mm, ret); > >> + > >> + /* > >> + * enable the key in the hardware > >> + */ > >> + if (ret > 0) > >> + __arch_activate_pkey(ret); > >> return ret; > >> } > >> > >> @@ -91,6 +99,10 @@ static inline int mm_pkey_free(struct mm_struct *mm, > >> int pkey) > >> if (!mm_pkey_is_allocated(mm, pkey)) > >> return -EINVAL; > >> > >> + /* > >> + * Disable the key in the hardware > >> + */ > >> + __arch_deactivate_pkey(pkey); > >> mm_set_pkey_free(mm, pkey); > >> > >> return 0; > > > > I think some of these patches can be merged, too much fine granularity > > is hurting my ability to see the larger function/implementation. > > > Completely agree
Me agree too :) Had to fine-grain it to satisfy comments received during the initial versions. I had about 10-12 patches in total. Thanks, will merge a couple of these patches. RP