On Tue, May 09, 2017 at 07:57:11PM +0800, Jin, Yao wrote: SNIP
> > > > > + > > > > > + type >>= 2; /* skip X86_BR_USER and X86_BR_KERNEL */ > > > > > + mask = ~(~0 << 1); > > > > is that a fancy way to get 1 into the mask? what do I miss? > > you did not comment on this one > > Sorry, I misunderstood that this comment and the next comment had the same > meaning. > > In the previous version, I used the switch/case to convert from X86_BR to > PERF_BR. I got a comment from community that it'd better use a lookup table > for conversion. > > Since each bit in type represents a X86_BR type so I use a mask (0x1) to > filter the bit. Yes, it looks I can also directly set 0x1 to mask. > > I write the code "mask = ~(~0 << 1)" according to my coding habits. If you > think I should change the code to "mask = 0x1", that's OK :) im ok with that.. was just wondering for the reason I guess compiler will make it single constant assignment anyway > > > > > > + > > > > > + for (i = 0; i < X86_BR_TYPE_MAP_MAX; i++) { > > > > > + if (type & mask) > > > > > + return branch_map[i]; > > > > I wonder some bit search would be faster in here, but maybe not big deal > > > > > > > > jirka > > > I just think the branch_map[] doesn't contain many entries (16 entries > > > here), so maybe checking 1 bit one time should be acceptable. I just want > > > to > > > keep the code simple. > > > > > > But if the number of entries is more (e.g. 64), maybe it'd better check 2 > > > or > > > 4 bits one time. > > ook > > > > jirka > Sorry, what's the meaning of ook? Does it mean "OK"? just means ok ;-) thanks, jirka