From: Geert Uytterhoeven <[EMAIL PROTECTED]>

ps3fb: inline the X_OFF(), Y_OFF(), WIDTH(), HEIGHT(), and VP_OFF() macros,
as they're used in one place only

Signed-off-by: Geert Uytterhoeven <[EMAIL PROTECTED]>
---
 drivers/video/ps3fb.c |   12 ++++--------
 1 files changed, 4 insertions(+), 8 deletions(-)

--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -286,15 +286,8 @@ static const struct fb_videomode ps3fb_m
 #define HEAD_A
 #define HEAD_B
 
-#define X_OFF(i)       (ps3fb_res[i].xoff)     /* left/right margin (pixel) */
-#define Y_OFF(i)       (ps3fb_res[i].yoff)     /* top/bottom margin (pixel) */
-#define WIDTH(i)       (ps3fb_res[i].xres)     /* width of FB */
-#define HEIGHT(i)      (ps3fb_res[i].yres)     /* height of FB */
 #define BPP            4                       /* number of bytes per pixel */
 
-/* Start of the virtual frame buffer (relative to fullscreen ) */
-#define VP_OFF(i)      ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
-
 
 static int ps3fb_mode;
 module_param(ps3fb_mode, int, 0);
@@ -609,7 +602,10 @@ static int ps3fb_set_par(struct fb_info 
 
        par->width = info->var.xres;
        par->height = info->var.yres;
-       offset = VP_OFF(i);
+
+       /* Start of the virtual frame buffer (relative to fullscreen) */
+       offset = ps3fb_res[i].yoff * ddr_line_length + ps3fb_res[i].xoff * BPP;
+
        par->fb_offset = GPU_ALIGN_UP(offset);
        par->full_offset = par->fb_offset - offset;
        par->pan_offset = info->var.yoffset * xdr_line_length +

-- 
With kind regards,
 
Geert Uytterhoeven
Software Architect

Sony Network and Software Technology Center Europe
The Corporate Village · Da Vincilaan 7-D1 · B-1935 Zaventem · Belgium
 
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