In the event that random_get_entropy() can't access a cycle counter or
similar, falling back to returning 0 is really not the best we can do.
Instead, at least calling random_get_entropy_fallback() would be
preferable, because that always needs to return _something_, even
falling back to jiffies eventually. It's not as though
random_get_entropy_fallback() is super high precision or guaranteed to
be entropic, but basically anything that's not zero all the time is
better than returning zero all the time.

Cc: Thomas Gleixner <t...@linutronix.de>
Cc: Arnd Bergmann <a...@arndb.de>
Acked-by: Geert Uytterhoeven <ge...@linux-m68k.org>
Signed-off-by: Jason A. Donenfeld <ja...@zx2c4.com>
---
 arch/m68k/include/asm/timex.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/arch/m68k/include/asm/timex.h b/arch/m68k/include/asm/timex.h
index 6a21d9358280..f4a7a340f4ca 100644
--- a/arch/m68k/include/asm/timex.h
+++ b/arch/m68k/include/asm/timex.h
@@ -35,7 +35,7 @@ static inline unsigned long random_get_entropy(void)
 {
        if (mach_random_get_entropy)
                return mach_random_get_entropy();
-       return 0;
+       return random_get_entropy_fallback();
 }
 #define random_get_entropy     random_get_entropy
 
-- 
2.35.1


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