file picture_frames_4.xml ** Attachment added: "File picture_frames_4.xml" https://bugs.launchpad.net/openshot/+bug/1790203/+attachment/5183102/+files/picture_frames_4.xml
-- You received this bug notification because you are a member of UBUNTU - AL - BR, which is subscribed to OpenShot Video Editor. https://bugs.launchpad.net/bugs/1790203 Title: Title 3d picture_frames_4.xml broken to open files images Status in OpenShot Video Editor: New Bug description: Architecture : x86_64 model name : Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz Operating System & version: Linux 4.17.17-1-MANJARO #1 SMP PREEMPT Sat Aug 18 14:38:10 UTC 2018 GNU/Linux Installation Method : pacman/yaourt Version of Openshot installed : 2.4.2 MLT/melt version : 6.10.0 FFmpeg (i.e.libavcodec) version : n4.0.2 built with gcc 8.2.0 (GCC) configuration: --prefix=/usr --disable-debug --disable-static --disable-stripping --enable-avresample --enable-fontconfig --enable-gmp --enable-gnutls --enable-gpl --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libdrm --enable-libfreetype --enable-libfribidi --enable-libgsm --enable-libiec61883 --enable-libjack --enable-libmodplug --enable-libmp3lame --enable-libopencore_amrnb --enable-libopencore_amrwb --enable-libopenjpeg --enable-libopus --enable-libpulse --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libv4l2 --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxcb --enable-libxml2 --enable-libxvid --enable-nvenc --enable-omx --enable-shared --enable-version3 libavutil 56. 14.100 / 56. 14.100 libavcodec 58. 18.100 / 58. 18.100 libavformat 58. 12.100 / 58. 12.100 libavdevice 58. 3.100 / 58. 3.100 libavfilter 7. 16.100 / 7. 16.100 libavresample 4. 0. 0 / 4. 0. 0 libswscale 5. 1.100 / 5. 1.100 libswresample 3. 1.100 / 3. 1.100 libpostproc 55. 1.100 / 55. 1.100 Blender version : 2.79 (sub 0) When i whant use title 3d blender_listview_new.py for generate slide of pictures i can't load pictures. I revolve problem with changing code from openshot interface file openshot_qt/windows/views/blender_listview_new.py. I had function xml picture for use like this : file picture_frames_4.xml -> <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE openshot-effect> <effect> <title translatable="True">Picture Frames (4 pictures)</title> <description translatable="True">Picture Frames (4 pictures)</description> <icon>picture_frames_4.png</icon> <category>Video</category> <service>picture_frames_4.blend</service> <param name="file_name" type="text" title="File Name" description=""> <default>TitleFileName</default> </param> <param name="project_files1" type="picture" title="Picture 1 Path" description=""> <values> <value name="/Bad_Path_File/goodpicture.png" num="0"/> <value name="/Good_Path_File/badpicture.png" num="1"/> <value name="goodpicture.png" num="2"/> <value name="/Good_Path_File/goodpicture.png" num="3"/> <value name="/Good_Path_File/badpicture.png" num="4"/> </values> <default></default> </param> <param name="project_files2" type="picture" title="Picture 2 Path" description=""> <values> <value name="" num=""/> </values> <default>/Good_Path_File/goodpicture.png</default> </param> <param name="project_files3" type="picture" title="Picture 3 Path" description=""> <values> <value name="" num=""/> </values> <default></default> </param> <param name="project_files4" type="picture" title="Picture 4 Path" description=""> <values> <value name="" num=""/> </values> <default></default> </param> <param name="start_frame" type="spinner" title="Start Frame" description=""> <min>1</min> <max>1</max> <default>1</default> </param> <param name="end_frame" type="spinner" title="End Frame" description=""> <min>230</min> <max>230</max> <default>230</default> </param> <!-- SPEED --> <param name="animation_speed" type="dropdown" title="Animation Length" description=""> <values> <value name="Default" num="1"/> <value name="2X" num="2"/> <value name="3X" num="3"/> <value name="4X" num="4"/> <value name="5X" num="5"/> </values> <default>1</default> </param> </effect> file picture_frames_4.py # OpenShot Video Editor is a program that creates, modifies, and edits video files. # Copyright (C) 2009 Jonathan Thomas # # This file is part of OpenShot Video Editor (http://launchpad.net/openshot/). # # OpenShot Video Editor is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # OpenShot Video Editor is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with OpenShot Video Editor. If not, see <http://www.gnu.org/licenses/>. # Import Blender's python API. This only works when the script is being # run from the context of Blender. Blender contains it's own version of Python # with this library pre-installed. import bpy, os, sys directory = os.path.dirname(bpy.data.filepath)[:-5] + 'scripts/openshot' if not directory in sys.path: sys.path.append(directory) from debug import print_error from math import pi, radians from PIL import Image # Debug Info: # ./blender -b test.blend -P demo.py # -b = background mode # -P = run a Python script within the context of the project file # Init all of the variables needed by this script. Because Blender executes # this script, OpenShot will inject a dictionary of the required parameters # before this script is executed. params = { 'title' : 'Oh Yeah! OpenShot!', 'extrude' : 0.1, 'bevel_depth' : 0.02, 'spacemode' : 'CENTER', 'text_size' : 1.5, 'width' : 1.0, 'fontname' : 'Bfont', 'color' : [0.8,0.8,0.8], 'alpha' : 1.0, 'output_path' : '/tmp/', 'fps' : 24, 'quality' : 90, 'file_format' : 'PNG', 'color_mode' : 'RGBA', 'horizon_color' : [0.57, 0.57, 0.57], 'resolution_x' : 1920, 'resolution_y' : 1080, 'resolution_percentage' : 100, 'start_frame' : 20, 'end_frame' : 25, 'animation' : True, } def get_scale_values(filepath): """ Calculate the correct scale parameters to display an image with the correct height / width ratio in Blender. """ try : img = Image.open(filepath) except Exception as E: raise ValueError(E) img_width, img_height = img.size height_ratio = 1.0 width_ratio = float(img_width) / float(img_height) return (height_ratio, width_ratio) #INJECT_PARAMS_HERE # The remainder of this script will modify the current Blender .blend project # file, and adjust the settings. The .blend file is specified in the XML file # that defines this template in OpenShot. #---------------------------------------------------------------------------- try: # debug #print(str(params), file=open("debug.txt", "a")) # Split the picture information picture1 = params["project_files1"] if len(picture1) > 1: picture1_scale = get_scale_values(picture1) picture2 = params["project_files2"] if len(picture2) > 1: picture2_scale = get_scale_values(picture1) picture3 = params["project_files3"] if len(picture3) > 1: picture3_scale = get_scale_values(picture1) picture4 = params["project_files4"] if len(picture4) > 1: picture4_scale = get_scale_values(picture1) # Modify picture paths if len(picture1) > 1: bpy.data.objects["Plane.001"].scale.y = picture1_scale[0] bpy.data.objects["Plane.001"].scale.x = picture1_scale[1] if picture1[3] == "image": bpy.data.textures["Texture.002"].image.source = 'FILE' bpy.data.textures["Texture.002"].image.filepath = picture1 else: bpy.data.textures["Texture.002"].image.source = 'MOVIE' bpy.data.textures["Texture.002"].image.filepath = picture1 bpy.data.textures["Texture.002"].image_user.use_cyclic = True bpy.data.textures["Texture.002"].image_user.frame_duration = 230.0 if len(picture2) > 1: bpy.data.objects["Plane.002"].scale.y = picture2_scale[0] bpy.data.objects["Plane.002"].scale.x = picture2_scale[1] if picture2[3] == "image": bpy.data.textures["Texture.003"].image.source = 'FILE' bpy.data.textures["Texture.003"].image.filepath = picture2 else: bpy.data.textures["Texture.003"].image.source = 'MOVIE' bpy.data.textures["Texture.003"].image.filepath = picture2 bpy.data.textures["Texture.003"].image_user.use_cyclic = True bpy.data.textures["Texture.003"].image_user.frame_duration = 230.0 if len(picture3) > 1: bpy.data.objects["Plane.003"].scale.y = picture3_scale[0] bpy.data.objects["Plane.003"].scale.x = picture3_scale[1] if picture3[3] == "image": bpy.data.textures["Texture.004"].image.source = 'FILE' bpy.data.textures["Texture.004"].image.filepath = picture3 else: bpy.data.textures["Texture.004"].image.source = 'MOVIE' bpy.data.textures["Texture.004"].image.filepath = picture3 bpy.data.textures["Texture.004"].image_user.use_cyclic = True bpy.data.textures["Texture.004"].image_user.frame_duration = 230.0 if len(picture4) > 1: bpy.data.objects["Plane.004"].scale.y = picture4_scale[0] bpy.data.objects["Plane.004"].scale.x = picture4_scale[1] if picture4[3] == "image": bpy.data.textures["Texture.005"].image.source = 'FILE' bpy.data.textures["Texture.005"].image.filepath = picture4 else: bpy.data.textures["Texture.005"].image.source = 'MOVIE' bpy.data.textures["Texture.005"].image.filepath = picture4 bpy.data.textures["Texture.005"].image_user.use_cyclic = True bpy.data.textures["Texture.005"].image_user.frame_duration = 230.0 except Exception as E: print_error(sys.exc_info(), str(E)) print(str(params), file=open("debug.txt", "a")) else: # Set the render options. It is important that these are set # to the same values as the current OpenShot project. These # params are automatically set by OpenShot bpy.context.scene.render.filepath = params["output_path"] bpy.context.scene.render.fps = params["fps"] #bpy.context.scene.render.quality = params["quality"] try: bpy.context.scene.render.file_format = params["file_format"] bpy.context.scene.render.color_mode = params["color_mode"] except: bpy.context.scene.render.image_settings.file_format = params["file_format"] bpy.context.scene.render.image_settings.color_mode = params["color_mode"] bpy.context.scene.render.alpha_mode = params["alpha_mode"] bpy.data.worlds[0].horizon_color = params["horizon_color"] bpy.context.scene.render.resolution_x = params["resolution_x"] bpy.context.scene.render.resolution_y = params["resolution_y"] bpy.context.scene.render.resolution_percentage = params["resolution_percentage"] bpy.context.scene.frame_start = params["start_frame"] bpy.context.scene.frame_end = params["end_frame"] # Animation Speed (use Blender's time remapping to slow or speed up animation) animation_speed = int(params["animation_speed"]) # time remapping multiplier new_length = int(params["end_frame"]) * animation_speed # new length (in frames) bpy.context.scene.frame_end = new_length bpy.context.scene.render.frame_map_old = 1 bpy.context.scene.render.frame_map_new = animation_speed if params["start_frame"] == params["end_frame"]: bpy.context.scene.frame_start = params["end_frame"] bpy.context.scene.frame_end = params["end_frame"] finally: # Render the current animation to the params["output_path"] folder bpy.ops.render.render(animation=params["animation"]) To manage notifications about this bug go to: https://bugs.launchpad.net/openshot/+bug/1790203/+subscriptions -- Mailing list: https://launchpad.net/~linux-traipu Post to : linux-traipu@lists.launchpad.net Unsubscribe : https://launchpad.net/~linux-traipu More help : https://help.launchpad.net/ListHelp