> No, use V4L2. What you do with the frame after it has been captured > into memory has no relevance to the API you use to capture into memory.
Ran, I've built many open and closed source Linux drivers over the last 10 years - so I can speak with authority on this. Hans is absolutely correct, don't make the mistake of going proprietary with your API. Take advantage of the massive amount of video related frameworks the kernel has to offer. It will get you to market faster, assuming your goal is to build a driver that is open source. If your licensing prohibits an open source driver solution, you'll have no choice but to build your own proprietary API. -- Steven Toth - Kernel Labs http://www.kernellabs.com -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majord...@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html