On Wed, Oct 14, 2015 at 11:00:01AM +0200, Lars-Peter Clausen wrote: > It was never intended that it is possible to bind a component to multiple > cards. That it was possible was a bug that was overlooked and some people > tried to do it which caused apparently random crashes later on, caused by > the data structure corruption. This is why we added the check to catch this > kind of mistake early and to avoid the crashes.
This is true, but I do think it's something that we should have some story on supporting for some of this hardware that has a bunch of channels in one IP block that can't really interact with each other. It's going to make it a lot easier for people to think about the hardware and how to describe it.
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