On Sat, Jun 14, 2014 at 08:23:33PM -0400, George Spelvin wrote:
> The example I posted:
> 
> // (29/66353) score = 49/121/123:  6 27 16 14
> 
>       a += b;                 c += d;
>       b = rol32(a, 6);        d = rol32(c, 27);
>       d ^= a;                 b ^= c;
> 
>       a += b;                 c += d;
>       b = rol32(a, 16);       d = rol32(c, 14);
>       d ^= a;                 b ^= c;
> 
> has, after 2 rounds, a minimum avalanche of 49 bits, taken over all of
> the variables just mentioned.  The only thing maximized over is the
> different starting values.

I'm seeing a minimum delta of 40 bits, actually.  Which makes it
slightly better than your original fast_mix2 (which had a minimum
delta of 39) when using 1024 random samples using random(3) to
generate a starting pool and setting a single bit in each possible bit
position in the input array.  So it's slightly better, and as I
mentioned, on my CPU, I'm really not seeing that much difference
between fast_mix2() and fast_mix3().

But I'm willing to go with this as being quite sufficient as a mixing
function.

                                                - Ted

(Compile the following with -DANALYZE to see the analysis I did.)

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>

typedef unsigned int __u32;
typedef unsigned long long __u64;

struct fast_pool {
        __u32           pool[4];
        unsigned long   last;
        unsigned short  count;
        unsigned char   rotate;
        unsigned char   last_timer_intr;
};


/**
 * rol32 - rotate a 32-bit value left
 * @word: value to rotate
 * @shift: bits to roll
 */
static inline __u32 rol32(__u32 word, unsigned int shift)
{
        return (word << shift) | (word >> (32 - shift));
}

static inline __u64 rol64(__u64 word, unsigned int shift)
{
        return (word << shift) | (word >> (64 - shift));
}

static __u32 const twist_table[8] = {
        0x00000000, 0x3b6e20c8, 0x76dc4190, 0x4db26158,
        0xedb88320, 0xd6d6a3e8, 0x9b64c2b0, 0xa00ae278 };

extern void fast_mix(struct fast_pool *f, __u32 input[4])
{
        __u32           w;
        unsigned        input_rotate = f->rotate;

        w = rol32(input[0], input_rotate) ^ f->pool[0] ^ f->pool[3];
        f->pool[0] = (w >> 3) ^ twist_table[w & 7];
        input_rotate = (input_rotate + 14) & 31;
        w = rol32(input[1], input_rotate) ^ f->pool[1] ^ f->pool[0];
        f->pool[1] = (w >> 3) ^ twist_table[w & 7];
        input_rotate = (input_rotate + 7) & 31;
        w = rol32(input[2], input_rotate) ^ f->pool[2] ^ f->pool[1];
        f->pool[2] = (w >> 3) ^ twist_table[w & 7];
        input_rotate = (input_rotate + 7) & 31;
        w = rol32(input[3], input_rotate) ^ f->pool[3] ^ f->pool[2];
        f->pool[3] = (w >> 3) ^ twist_table[w & 7];
        input_rotate = (input_rotate + 7) & 31;

        f->rotate = input_rotate;
        f->count++;
}

extern void fast_mix2(struct fast_pool *f, __u32 const input[4])
{
        __u32 a = f->pool[0] ^ input[0],  b = f->pool[1] ^ input[1];
        __u32 c = f->pool[2] ^ input[2],  d = f->pool[3] ^ input[3];
        int i;

        for (i = 0; i < 2; i++) {
                /*
                 * Inspired by ChaCha's QuarterRound, but
                 * modified for much greater parallelism.
                 */
                a += b;                 c += d;
                d ^= a;                 b ^= c;
                a = rol32(a, 15);       c = rol32(c, 21);

                a += b;                 c += d;
                d ^= a;                 b ^= c;
                a = rol32(a, 3);        c = rol32(c, 7);
        }
        f->pool[0] = a;  f->pool[1] = b;
        f->pool[2] = c;  f->pool[3] = d;
        f->count++;
}

extern void fast_mix3(struct fast_pool *f, __u32 const input[4])
{
        __u32 a = f->pool[0] ^ input[0],  b = f->pool[1] ^ input[1];
        __u32 c = f->pool[2] ^ input[2],  d = f->pool[3] ^ input[3];
        int i;


        for (i = 0; i < 2; i++) {
                a += b;                 c += d;
                a = rol32(a, 6);        c = rol32(c, 27);
                d ^= a;                 b ^= c;

                a += b;                 c += d;
                a = rol32(a, 16);       c = rol32(c, 14);
                d ^= a;                 b ^= c;
        }
        f->pool[0] = a;  f->pool[1] = b;
        f->pool[2] = c;  f->pool[3] = d;
        f->count++;
}

extern void fast_mix4(struct fast_pool *f, __u32 const input[4])
{
        __u64 a = ((__u64 *)f->pool)[0] ^ ((__u64 const *)input)[0];
        __u64 b = ((__u64 *)f->pool)[1] ^ ((__u64 const *)input)[1];
        int i;

        for (i = 0; i < 2; i++) {
                a += b; b = rol64(b, 52);
                b ^= a; a = rol64(a, 10);
                a += b; b = rol64(b, 47);
                b ^= a; a = rol64(a, 17);
        }

        ((__u64 *)f->pool)[0] = a;
        ((__u64 *)f->pool)[1] = b;
        f->count++;
}

static void rotate(__u32 a[4])
{
        int i;
        int carry = 0;
        __u32 tmp;

        for (i=0; i < 4; i++) {
                tmp = a[i];
                a[i] = (tmp << 1) + carry;
                carry = (tmp & 0x80000000) ? 1 : 0;
        }
        if (carry)
                a[0]++;
}

int global_min = 9999;

void analyze(void)
{
        struct fast_pool f;
        int i, pc;
        int sum = 0, max = 0, min=9999;
        __u32 input[4];
        __u32 start[4];

        start[0] = random();
        start[1] = random();
        start[2] = random();
        start[3] = random();
        memset(&f, 0, sizeof(f));
        memset(&input, 0, sizeof(input));
        input[0] = 1;

        for (i=0; i < 32; i++) {
                memcpy(f.pool, start, sizeof(start));
                fast_mix3(&f, input);
                pc = (__builtin_popcount(f.pool[0] ^ start[0]) + 
                      __builtin_popcount(f.pool[1] ^ start[1]) + 
                      __builtin_popcount(f.pool[2] ^ start[2]) + 
                      __builtin_popcount(f.pool[3] ^ start[3]));
                sum += pc;
                if (pc > max)
                        max = pc;
                if (pc < min)
                        min = pc;
                if (pc < global_min)
                        global_min = pc;
                rotate(input);
//              printf("%d ", pc);
        }
//      printf("\n");
//      printf("average popcount: %d, max: %d min %d\n", sum / 128, max, min);
}

static __inline__ unsigned long long rdtsc(void)
{
  unsigned long long int x;
     __asm__ volatile (".byte 0x0f, 0x31" : "=A" (x));
     return x;
}

int main(int argc, char **argv)
{
        struct fast_pool f;
        int i;
        __u32 input[4];
        unsigned volatile long long start_time, end_time;

#ifdef ANALYZE
        for (i=0; i < 1024; i++)
                analyze();
        printf("Global minimum: %d\n", global_min);
        return 0;
#endif

#if !defined(BENCH_FASTMIX) && !defined(BENCH_FASTMIX2)
        for (i=0; i < 20; i++) {
                usleep(50000);
                start_time = rdtsc();
                fast_mix2(&f, input);
                end_time = rdtsc();
                printf("fast_mix2: %llu\t", end_time - start_time);
#if 0
                usleep(50000);
                start_time = rdtsc();
                fast_mix2(&f, input);
                end_time = rdtsc();
                printf("fast_mix2: %llu\t", end_time - start_time);
                usleep(50000);
                start_time = rdtsc();
                fast_mix3(&f, input);
                end_time = rdtsc();
                printf("fast_mix3: %llu\t", end_time - start_time);
#endif
                fputc('\n', stdout);
        }
        
#endif

#ifdef BENCH_FASTMIX
        for (i=0; i < 10240000; i++) {
                fast_mix(&f, input);
        }
#endif

#ifdef BENCH_FASTMIX2
        for (i=0; i < 10240000; i++) {
                fast_mix2(&f, input);
        }
#endif

        return 0;
}
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