On Friday 11 February 2005 22:19, Terence Ripperda wrote:

> >  > I just read through the nVidia readme file, and there is a
> >  > comprehensive section on what module to use for what chipset (and
> >  > card).  It recommends using the nVagp for my setup,
>
> is that the "CONFIGURING AGP" appendix? I didn't think that we
> recommended which agp driver to use. the intention was just to
> document which chipsets are supported by nvagp and point out that
> agpgart may/probably supports more chipsets. that section also
> documents some hardware 'issues' that we work around. we work around
> these issues regardless of which agp driver is being used.

Thats the one.  I read this in APPENDIX F:

"The following AGP chipsets are supported by NVIDIA's AGP; for all other
chipsets it is recommended that you use the AGPGART module."

as saying 'if you have one of these chipsets use nVagp' else use agpgart.

> for this via kt133 issue, I looked through the agpgart and nvagp
> initializations and didn't see anything much different. both
> initialize and flush gart mappings the same way. both seem to allocate
> memory the same way (nvagp uses __get_free_pages, which eventually
> calls alloc_pages) with the GFP_KERNEL flag.  I'm not sure why there
> would be much difference between the two.

I have had no issue at all running agpgart on Slackware 10 with KDE 3.3.x.  It 
was just when I read this thread I didn't realise there was another option of 
a different NV module.  I just tried it after reading deeper in the 
readme.txt ref. the Quake2 OpenGL 'rippling wave' I get every 5 minutes or 
so.  It fixed it, BTW.  I now have a constant clear display 100% in Quake2 :)  
I haven't noticed any difference at all in 2d desktop stuff (except maybe it 
is slightly brighter).

Nick
-- 
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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