* Masami Hiramatsu <masami.hiramatsu...@hitachi.com> wrote: > (2013/10/26 17:59), Ingo Molnar wrote: > > > > * Jovi Zhangwei <jovi.zhang...@gmail.com> wrote: > > > >> Thanks. An addition question I want to discuss in here is the ktap > >> code structure layout in first patch series, this don't need to > >> dig out any ktap design detail, so we can make agreement on this > >> point, and ease for me to prepare patch series. > >> > >> Do I need to prepare patchset target on staging tree or "real" > >> part of kernel? [...] > > > > I'd suggest adding it to the core, i.e. kernel/tracing/ and > > kernel/trace/trace_events_filter.c in particular which includes the > > current filter script interpreter. > > It means we'll need to put Lua compiler in the kernel...
How big is a reasonable implementation right now? > Would you mean the bytecode should be decodable? or loaded with > source code in the kernel? Loaded with the source code into the kernel - like OpenGL shader source code is loaded. (except that there's no bin-only exception.) These are small scripts most of whom are (much) smaller than a single page. Thanks, Ingo -- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majord...@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/